Skip to content

Commit 80429b2

Browse files
DOCS: Update Devices.md: add info about CEPM (#2408)
1 parent e71492f commit 80429b2

1 file changed

Lines changed: 4 additions & 0 deletions

File tree

  • Packages/com.unity.inputsystem/Documentation~

Packages/com.unity.inputsystem/Documentation~/Devices.md

Lines changed: 4 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -167,6 +167,10 @@ The Editor reloads the C# application domain whenever it reloads and recompiles
167167

168168
Note that layout registrations do not persist across domain reloads. Instead, the Input System relies on all registrations to become available as part of the initialization process (for example, by using `[InitializeOnLoad]` to run registration as part of the domain startup code in the Editor). This allows you to change registrations and layouts in script, and the change to immediately take effect after a domain reload.
169169

170+
##### Support for Configurable Enter Play Mode
171+
172+
Input System 1.20.0 and later supports Configurable Enter Play Mode, which allows entering Play mode with domain reload disabled. For more information, refer to [Configuring how Unity enters Play mode](https://docs.unity3d.com/Manual/configurable-enter-play-mode.html) and [Enter Play mode with domain reload disabled](https://docs.unity3d.com/Manual/domain-reloading.html).
173+
170174
## Native Devices
171175

172176
Devices that the [native backend](xref:input-system-architecture#native-backend) reports are considered native (as opposed to Devices created from script code). To identify these Devices, you can check the [`InputDevice.native`](xref:UnityEngine.InputSystem.InputDevice.native) property.

0 commit comments

Comments
 (0)