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Packages/com.unity.inputsystem/Documentation~/debug-layouts.md

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# Debug layouts
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The [__Layouts__](layouts.md) list in the Input Debugger window displays a breakdown of all registered [Control and Device layouts](layouts.md). This is the database of supported hardware and the knowledge of how to represent a given piece of input hardware. It's useful when you want to [create a new Device mapping](hid-create-custom-layout.md) and see how the Input System represents it.
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The [__Layouts__](layouts.md) list in the Input Debugger window displays a breakdown of all registered [Control and Device layouts](layouts.md). This is the database of supported hardware and the knowledge of how to represent a given piece of input hardware. It's useful when you want to [create a new Device mapping](hid-create-custom-layout.md) and see how the Input System represents it.

Packages/com.unity.inputsystem/Documentation~/debug-users-playerinput.md

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# Debug users and PlayerInput
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When there are [`InputUser`](user-management.md) instances (if you use `PlayerInput`, each `PlayerInput` instance implicitly creates one), the Input Debugger's __Users__ list displays each instance along with its paired Devices and active Actions. The listed Devices and Actions work the same way as those displayed in the [__Devices__](debug-device.md) and [__Actions__](debug-action.md) lists in the debugging window.
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When there are [`InputUser`](user-management.md) instances (if you use `PlayerInput`, each `PlayerInput` instance implicitly creates one), the Input Debugger's __Users__ list displays each instance along with its paired Devices and active Actions. The listed Devices and Actions work the same way as those displayed in the [__Devices__](debug-device.md) and [__Actions__](debug-action.md) lists in the debugging window.

Packages/com.unity.inputsystem/Documentation~/devices.md

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| **Topic** | **Description** |
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| :--- | :--- |
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| **[Types of input devices](devices-overview.md)**|Connect devices to your application.|
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| **[Pointer devices](devices-pointers.md)** | Configure devices that track input on a 2D surface, such as mice, or pens. |
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| **[Pointer devices](devices-pointers.md)** | Configure devices that track input on a 2D surface, such as mice, or pens.|
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| **[Keyboards](devices-keyboard.md)** | Configure devices that use a set of key controls.|
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| **[Joysticks](devices-joysticks.md)** | Configure devices that have at least one input stick and one button. |
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| **[Gamepads](devices-gamepads.md)** | Configure devices that have a D-pad and four face buttons. |
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| **[Sensors](devices-sensors.md)** | Configure devices that measure environmental input. |
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| **[Human Interface Device specification](hid-specification.md)** | Use the Human Interface Device specification to implement peripheral user input devices connected to computers with USB or Bluetooth. |
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| **[Joysticks](devices-joysticks.md)** | Configure devices that have at least one input stick and one button.|
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| **[Gamepads](devices-gamepads.md)** | Configure devices that have a D-pad and four face buttons.|
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| **[Sensors](devices-sensors.md)** | Configure devices that measure environmental input.|
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| **[Human Interface Device specification](hid-specification.md)** | Use the Human Interface Device specification to implement peripheral user input devices connected to computers with USB or Bluetooth.|
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| **[Supported devices reference](supported-devices-reference.md)** | Explore platform support for each compatible device. |
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| **[Devices (scripting)](devices-scripting.md)** | Learn how to manage devices in code. |
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| **[Custom devices](custom-devices.md)** | Create events and custom devices. |
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| **[Devices (scripting)](devices-scripting.md)** | Learn how to manage devices in code.|
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| **[Custom devices](custom-devices.md)** | Create events and custom devices.|
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## Additional resources
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Packages/com.unity.inputsystem/Documentation~/index.md

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# Input System
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The **Input System** allows your users to control your game or app using a device, touch, or gestures.
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This **Input System package** is a newer, more flexible system, which allows you to use any kind of Input Device to control your Unity content. It's intended to be a replacement for Unity's classic Input Manager. It is referred to as the "Input" System Package, or just **The Input System**. To use it, you must [install it into your project using the Package Manager](Installation.md).
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> [!TIP]
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> During the installation process for the **Input System** package, the installer offers to automatically deactivate the older built-in system.
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> During the installation process for the **Input System** package, the installer offers to automatically deactivate the older built-in system.
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To get started, refer to the [Workflows](workflows.md) section to decide how to use Input:
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For a demo project, refer to the [Warriors demo](https://github.com/UnityTechnologies/InputSystem_Warriors) on GitHub.
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![Screenshot of the Input Actions Editor window displaying the default action map, Actions, and Action Properties. They are displayed in 3 columns side-by-side in that order.](Images/ActionsEditor.png)<br/>
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*The Input Actions Editor, displaying some of the default actions that come pre-configured with the Input System package.*
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*The Input Actions Editor, displaying some of the default actions that come pre-configured with the Input System package.*

Packages/com.unity.inputsystem/Documentation~/supported-devices.md

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Both options default to **off**. If **Action Priority Shortcut Resolution** is on, it **takes precedence** over complexity-based resolution even if **Complexity-Based Shortcut Resolution** is also enabled.
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For more detail on complexity ordering, see [Multiple input sequences (such as keyboard shortcuts)](xref:input-system-action-bindings#multiple-input-sequences-such-as-keyboard-shortcuts).
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For more detail on complexity ordering, see [Multiple input sequences (such as keyboard shortcuts)](xref:input-system-action-bindings#multiple-input-sequences-such-as-keyboard-shortcuts).

Packages/com.unity.inputsystem/Documentation~/videos.md

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**Link**: [Watch video 2/7](https://www.youtube.com/watch?v=Cd2Erk_bsRY) (YouTube)
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## Mobile controls
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**Description**: The third video in the series demonstrates how to add mobile touch controls to your game using Unity’s Input System:
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**Link**: [Watch Video 3/7](https://www.youtube.com/watch?v=aI-r7ILNDug) (YouTube)
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## UI toolkit with the Input System
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**Description**: The fourth video in the series demonstrates how to integrate the Input System with UI Toolkit:
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**Link**: [Watch Video 5/7](https://www.youtube.com/watch?v=JfuqMaOiNPs) (YouTube)
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## Player Input Component
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**Description**: The sixth video in the series explores preparing a local multiplayer scene, where two or more players share the same computer and screen but use separate controllers:

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