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Enable linear lighting and color space
Set project color space to Linear and enable linear light intensity for correct PBR lighting. Updated ProjectSettings/ProjectSettings.asset (m_ActiveColorSpace -> 1) and ProjectSettings/GraphicsSettings.asset (m_LightsUseLinearIntensity -> 1) to ensure consistent, physically based lighting behavior.
1 parent 392c82a commit 93357cd

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Lines changed: 2 additions & 2 deletions

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ProjectSettings/GraphicsSettings.asset

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -61,7 +61,7 @@ GraphicsSettings:
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m_FogKeepExp: 1
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m_FogKeepExp2: 1
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m_AlbedoSwatchInfos: []
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m_LightsUseLinearIntensity: 0
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m_LightsUseLinearIntensity: 1
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m_LightsUseColorTemperature: 1
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m_DefaultRenderingLayerMask: 1
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m_LogWhenShaderIsCompiled: 0

ProjectSettings/ProjectSettings.asset

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Original file line numberDiff line numberDiff line change
@@ -47,7 +47,7 @@ PlayerSettings:
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defaultScreenWidthWeb: 960
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defaultScreenHeightWeb: 600
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m_StereoRenderingPath: 0
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m_ActiveColorSpace: 0
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m_ActiveColorSpace: 1
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unsupportedMSAAFallback: 0
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m_SpriteBatchVertexThreshold: 300
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m_MTRendering: 1

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