You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
@@ -23,11 +23,11 @@ Support for the following Devices doesn't require specialized support of particu
23
23
> 1. Joysticks are supported as generic HIDs, refer to [Other gamepads, joysticks, and racing wheels](#other-gamepads-joysticks-and-racing-wheels) to learn more.
24
24
> 2. Consoles are supported using separate packages. You need to install these packages in your Project to enable console support.
25
25
> 3. Indirect touches are received from Siri Remote.
26
-
> 4. Sensor support for WebGL on Android and iOS devices is available in Unity 2021.2
26
+
> 4. Sensor support for Web on Android and iOS devices is available in Unity 2021.2
@@ -38,7 +38,7 @@ Support for the following Devices doesn't require specialized support of particu
38
38
39
39
> [!NOTE]
40
40
> 1. The trigger motors on the Xbox One controller are only supported on UWP and Xbox.
41
-
> 2.WebGL support varies between browsers, Devices, and operating systems.
41
+
> 2.Web support varies between browsers, Devices, and operating systems.
42
42
> 3. XInput controllers on macOS currently require the installation of the [Xbox Controller Driver for macOS](https://github.com/360Controller/360Controller). This driver only supports only USB connections, and doesn't support wireless dongles. However, the latest generation of Xbox One controllers natively support Bluetooth, and are natively supported on Macs as HIDs without any additional drivers when connected via Bluetooth.
43
43
> 4. This includes any XInput-compatible Device.
44
44
> 5. Unity doesn't support motor rumble and light bar color over Bluetooth. Unity doesn't support the gyro or accelerometer on PS4/PS5 controllers on platforms other than the PlayStation consoles. Unity also doesn't support the DualShock 4 USB Wireless Adapter. On UWP, only USB connection is supported, motor rumble and light bar are not working correctly.
@@ -54,14 +54,14 @@ Support for the following Devices doesn't require specialized support of particu
54
54
> - On iOS/tvOS it's currently recognized as a generic gamepad and most controls do work.
55
55
> 13. To ensure all controller types are detected on UWP, enable the HumanInterfaceDevice setting in [UWP Player Settings](https://docs.unity3d.com/Manual/class-PlayerSettingsWSA.html#Capabilities).
56
56
57
-
### WebGL
57
+
### Web
58
58
59
59
The Input System supports the *Standard Gamepad* mapping as specified in the [W3C Gamepad Specification](https://www.w3.org/TR/gamepad/#remapping). It also supports gamepads and joysticks that the browser surfaces without a mapping, but this support is generally limited to detecting the axes and buttons which are present, without any context as to what they mean. This means gamepads and joysticks are generally only useful when [the user manually remaps them](xref:UnityEngine.InputSystem.InputActionRebindingExtensions). The Input System reports these Devices as generic [`Joysticks`](xref:UnityEngine.InputSystem.Joystick).
60
60
61
61
Support varies between browsers, Devices, and operating systems, and further differs for different browser versions, so it's not feasible to provide an up-to-date compatibility list. At the time of this publication (September 2019), Safari, Chrome, Edge, and Firefox all support the gamepad API, but only Chrome reliably maps common gamepads (Xbox and PlayStation controllers) to the W3C Standard Gamepad mapping, which allows the Input System to correctly identify and map controls.
0 commit comments