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Remove 32-bit compilation check for HID on Windows players
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  • Packages/com.unity.inputsystem/InputSystem/Plugins/HID

Packages/com.unity.inputsystem/InputSystem/Plugins/HID/HID.cs

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using UnityEngine.Scripting;
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using UnityEngine.Pool;
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// HID support is currently broken in 32-bit Windows standalone players. Consider 32bit Windows players unsupported for now.
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#if UNITY_STANDALONE_WIN && !UNITY_64
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#warning The 32-bit Windows player is not currently supported by the Input System. HID input will not work in the player. Please use x86_64, if possible.
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#endif
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////REVIEW: there will probably be lots of cases where the HID device creation process just needs a little tweaking; we should
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//// have better mechanism to do that without requiring to replace the entire process wholesale
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