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CHANGE: Bump version to 1.20.1 (#2455)
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Assets/Samples/InGameHints/InGameHintsActions.cs

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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator
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// version 1.20.0
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// version 1.20.1
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// from Assets/Samples/InGameHints/InGameHintsActions.inputactions
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//
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// Changes to this file may cause incorrect behavior and will be lost if

Assets/Samples/SimpleDemo/SimpleControls.cs

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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator
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// version 1.20.0
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// version 1.20.1
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// from Assets/Samples/SimpleDemo/SimpleControls.inputactions
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//
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// Changes to this file may cause incorrect behavior and will be lost if

Assets/Tests/InputSystem/InputActionCodeGeneratorActions.cs

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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator
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// version 1.20.0
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// version 1.20.1
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// from Assets/Tests/InputSystem/InputActionCodeGeneratorActions.inputactions
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//
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// Changes to this file may cause incorrect behavior and will be lost if

Packages/com.unity.inputsystem/CHANGELOG.md

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@@ -5,6 +5,10 @@ All notable changes to the input system package will be documented in this file.
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The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
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and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).
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## [Unreleased] - yyyy-mm-dd
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## [1.20.0] - 2026-07-21
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### Fixed

Packages/com.unity.inputsystem/InputSystem/AssemblyInfo.cs

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// Keep this in sync with "Packages/com.unity.inputsystem/package.json".
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// NOTE: Unfortunately, System.Version doesn't use semantic versioning so we can't include
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// "-preview" suffixes here.
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internal const string kAssemblyVersion = "1.20.0";
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internal const string kAssemblyVersion = "1.20.1";
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internal const string kDocUrl = "https://docs.unity3d.com/Packages/com.unity.inputsystem@1.20";
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}
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}

Packages/com.unity.inputsystem/InputSystem/Runtime/Devices/Precompiled/FastKeyboard.cs

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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was auto-generated by com.unity.inputsystem:InputLayoutCodeGenerator
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// version 1.20.0
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// version 1.20.1
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// from "Keyboard" layout
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//
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// Changes to this file may cause incorrect behavior and will be lost if

Packages/com.unity.inputsystem/InputSystem/Runtime/Devices/Precompiled/FastMouse.cs

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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was auto-generated by com.unity.inputsystem:InputLayoutCodeGenerator
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// version 1.20.0
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// version 1.20.1
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// from "Mouse" layout
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//
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// Changes to this file may cause incorrect behavior and will be lost if

Packages/com.unity.inputsystem/InputSystem/Runtime/Devices/Precompiled/FastTouchscreen.cs

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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was auto-generated by com.unity.inputsystem:InputLayoutCodeGenerator
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// version 1.20.0
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// version 1.20.1
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// from "Touchscreen" layout
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//
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// Changes to this file may cause incorrect behavior and will be lost if

Packages/com.unity.inputsystem/Tests/TestFixture/AssemblyInfo.cs

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// Keep this in sync with "Packages/com.unity.inputsystem/package.json".
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// NOTE: Unfortunately, System.Version doesn't use semantic versioning so we can't include
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// "-preview" suffixes here.
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[assembly: AssemblyVersion("1.20.0")]
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[assembly: AssemblyVersion("1.20.1")]
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[assembly: InternalsVisibleTo("Unity.InputSystem.Tests.Editor")]
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[assembly: InternalsVisibleTo("Unity.InputSystem.Tests")]
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[assembly: InternalsVisibleTo("Unity.InputSystem.IntegrationTests")]

Packages/com.unity.inputsystem/ValidationExceptions.json

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{
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"ValidationTest": "API Validation",
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"ExceptionMessage": "Breaking changes require a new major version.",
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"PackageVersion": "1.20.0",
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"PackageVersion": "1.20.1",
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"__comments": "starting from 2022.3 ugui is not added to the project by default. We have some APIs that are conditional on ugui being present, so the API Validation thinks we are breaking API, but that is not the case."
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},
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{
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"ValidationTest": "API Validation",
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"ExceptionMessage": "New assembly \"Unity.InputSystem.TestFramework\" may only be added in a new minor or major version.",
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"PackageVersion": "1.20.0"
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"PackageVersion": "1.20.1"
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},
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{
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"ValidationTest": "API Validation",
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"ExceptionMessage": "Additions require a new minor or major version.",
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"PackageVersion": "1.20.0"
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"PackageVersion": "1.20.1"
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},
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{
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"ValidationTest": "NDA Keyword Validation",
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"ExceptionMessage": "File 'InputSystem/Runtime/Plugins/iOS/IOSGameController.cs' contains keyword pattern '(?<!(BuildTarget|BuildTargetGroup|BuildSettings|AddressablesPlatform|RuntimePlatform|TargetPlatform|OpCodes|GraphicsDeviceType))\\.switch\\W' which indicates it is specific to restricted targets '-Switch'. It must not be published",
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"PackageVersion": "1.20.0"
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"PackageVersion": "1.20.1"
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},
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{
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"ValidationTest": "NDA Keyword Validation",
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"ExceptionMessage": "using UnityEngine.InputSystem.Switch;",
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"PackageVersion": "1.20.0"
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"PackageVersion": "1.20.1"
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},
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{
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"ValidationTest": "NDA Keyword Validation",
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"ExceptionMessage": "File 'InputSystem/Runtime/Plugins/Switch/SwitchProController.cs' contains keyword pattern '(?<!(BuildTarget|BuildTargetGroup|BuildSettings|AddressablesPlatform|RuntimePlatform|TargetPlatform|OpCodes|GraphicsDeviceType))\\.switch\\W' which indicates it is specific to restricted targets '-Switch'. It must not be published",
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"PackageVersion": "1.20.0"
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"PackageVersion": "1.20.1"
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},
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{
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"ValidationTest": "NDA Keyword Validation",
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"ExceptionMessage": "File 'InputSystem/Runtime/Plugins/Switch/SwitchProControllerHID.cs' contains keyword pattern '(?<!(BuildTarget|BuildTargetGroup|BuildSettings|AddressablesPlatform|RuntimePlatform|TargetPlatform|OpCodes|GraphicsDeviceType))\\.switch\\W' which indicates it is specific to restricted targets '-Switch'. It must not be published",
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"PackageVersion": "1.20.0"
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"PackageVersion": "1.20.1"
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},
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{
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"ValidationTest": "NDA Keyword Validation",
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"ExceptionMessage": "namespace UnityEngine.InputSystem.Switch",
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"PackageVersion": "1.20.0"
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"PackageVersion": "1.20.1"
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},
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{
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"ValidationTest": "NDA Keyword Validation",
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"ExceptionMessage": "using UnityEngine.InputSystem.Switch.LowLevel;",
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"PackageVersion": "1.20.0"
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"PackageVersion": "1.20.1"
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},
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{
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"ValidationTest": "NDA Keyword Validation",
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"ExceptionMessage": "namespace UnityEngine.InputSystem.Switch.LowLevel",
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"PackageVersion": "1.20.0"
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"PackageVersion": "1.20.1"
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},
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{
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"ValidationTest": "NDA Keyword Validation",
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"ExceptionMessage": "File 'Documentation~/gamepads-s.md' contains keyword pattern '(?<!(BuildTarget|BuildTargetGroup|BuildSettings|AddressablesPlatform|RuntimePlatform|TargetPlatform|OpCodes|GraphicsDeviceType))\\.switch\\W' which indicates it is specific to restricted targets '-Switch'. It must not be published",
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"PackageVersion": "1.20.0"
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"PackageVersion": "1.20.1"
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},
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{
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"ValidationTest": "NDA Keyword Validation",
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"ExceptionMessage": "The Input System supports Switch Pro controllers on desktop computers with the [`SwitchProControllerHID`](xref:UnityEngine.InputSystem.Switch.SwitchProControllerHID) class, which implements basic gamepad functionality.",
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"PackageVersion": "1.20.0"
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},
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{
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"ValidationTest": "Assembly Definition Validation",
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"ExceptionMessage": "For editor assemblies, 'Editor' should be present in the includePlatform section in: [{Package-Root}/InputSystem/Editor/Plugins/InputForUI/InputSystemForUI.Editor.asmdef]",
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"PackageVersion": "1.20.0"
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"PackageVersion": "1.20.1"
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}
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],
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"WarningExceptions": []

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