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Updating intro
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Packages/com.unity.inputsystem/Documentation~/TableOfContents.md

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* [Introduction](index.md)
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* [Installation](Installation.md)
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* [Quick start guide](quick-start-guide.md)
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* [Understanding Input](understanding-input.md)
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* [Concepts](understanding-input.md)
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* [Workflows](workflows.md)
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* [Using the Actions Workflow](using-actions-workflow.md)
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* [Using the PlayerInput Workflow](using-playerinput-workflow.md)
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* [Using the Direct Workflow](using-direct-workflow.md)
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* [Video resources](videos.md)
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* [Quick start guide](quick-start-guide.md)
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* [Setting up input](setting-up-input.md)
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* [Actions](actions.md)
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* [Input action assets](action-assets.md)

Packages/com.unity.inputsystem/Documentation~/index.md

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> [!TIP]
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> During the installation process for the **Input System** package, the installer offers to automatically deactivate the older built-in system.
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To get started, refer to the [Installation](Installation.md) and [Workflows](workflows.md) sections.
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To get started, refer to the [Workflows](workflows.md) section to decide how to use Input:
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For a demo project, refer tp the [Warriors demo](https://github.com/UnityTechnologies/InputSystem_Warriors) on GitHub.
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* Using actions, which is the recommended workflow.
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* Using both actions and the PlayerInput component, which provides features for callbacks and multiplayer.
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* Directly read device states with a script for fast prototyping or single-platform applications.
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For a demo project, refer to the [Warriors demo](https://github.com/UnityTechnologies/InputSystem_Warriors) on GitHub.
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![Screenshot of the Input Actions Editor window displaying the default action map, Actions, and Action Properties. They are displayed in 3 columns side-by-side in that order.](Images/ActionsEditor.png)<br/>
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*The Input Actions Editor, displaying some of the default actions that come pre-configured with the Input System package.*

Packages/com.unity.inputsystem/Documentation~/understanding-input.md

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---
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uid: understanding-input
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uid: concepts-input
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# Understanding input
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# Concepts
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Input refers to signals sent by users of your game or app from an input device, such as a keyboard, mouse, touchscreen, gamepad, or joystick. Almost all Unity projects require input of some form, and the Input system package provides a flexible set of features which allow you to configure and respond to input in a way that suits your project.
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