Commit daafb57
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Updated solution to allow the test runtime to start in focus independent of the Application.isFocused property
- Since the runtime is what triggers the callback that the InputManager uses to respond to the focus change, we don't need to have the InputManager set the focusState. We can just rely on the runtime itself to set the focus state after triggering the Action.
- TODO: The InputTestRuntime.InvokePlayerFocusChanged does the opposite order of NativeInputRuntime.OnFocusChanged when setting the field. However, if I update the test runtime to set the `m_FocusState` after invoking the `onPlayerFocusChanged`, the `UI_WhenAppLosesAndRegainsFocus_WhileUIButtonIsPressed_UIButtonClickBehaviorShouldDependOnIfDeviceCanRunInBackground(false)` test fails. More investigation is needed to identify if the test is not setup correctly or if the difference in order is intended.1 parent b231937 commit daafb57
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- Packages/com.unity.inputsystem
- InputSystem/Runtime
- Tests/TestFixture
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