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Copy file name to clipboardExpand all lines: Packages/com.unity.inputsystem/CHANGELOG.md
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- Fixed writing values into the half-axis controls of sticks (such as `Gamepad.leftStick.left`) producing incorrect values on the stick ([case 1336240](https://issuetracker.unity3d.com/issues/inputtestfixture-tests-return-inverted-values-when-pressing-gamepads-left-or-down-joystick-buttons)).
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- Fixed setting size of event trace in input debugger always growing back to largest size set before.
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- Fixed successive clicks not getting triggered with `TouchSimulation` on when not moving the mouse in-between clicks ([case 1330014](https://issuetracker.unity3d.com/issues/onclick-isnt-triggered-on-the-second-click-when-the-mouse-isnt-moved-and-simulate-touch-input-from-mouse-or-pen-is-enabled)).
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- Fixed `InputSystemUIInputModule` showing incorrect bindings after pressing the 'Fix UI Input Module' button in PlayerInput component([case 1319968](https://issuetracker.unity3d.com/product/unity/issues/guid/1319968/)).
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- Fixed an issue where UI button clicks could be ignored by `InputSystemUIInputModule` if modifying on-screen devices from Update() callbacks ([case 1365070](https://issuetracker.unity3d.com/product/unity/issues/guid/1365070)).
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- Fixed an issue with `InputSystemUIInputModule` that would cause UI to stop responding during play mode after changing a script file while Recompile and Continue mode is active, or by forcing a script recompile using `RequestScriptCompilation`([case 1324215](https://issuetracker.unity3d.com/product/unity/issues/guid/1324215/)).
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