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Packages/com.unity.inputsystem/Documentation~/debug-layouts.md

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# Debug layouts
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The [__Layouts__](layouts.md) list in the Input Debugger window displays a breakdown of all registered [Control and Device layouts](layouts.md). This is the database of supported hardware and the knowledge of how to represent a given piece of input hardware. It's useful when you want to [create a new Device mapping](hid-create-custom-layout.md) and see how the Input System represents it.
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The [__Layouts__](layouts.md) list in the Input Debugger window displays a breakdown of all registered [Control and Device layouts](layouts.md). This is the database of supported hardware and the knowledge of how to represent a given piece of input hardware. It's useful when you want to [create a new Device mapping](hid-create-custom-layout.md) and see how the Input System represents it.

Packages/com.unity.inputsystem/Documentation~/debug-users-playerinput.md

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# Debug users and PlayerInput
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When there are [`InputUser`](user-management.md) instances (if you use `PlayerInput`, each `PlayerInput` instance implicitly creates one), the Input Debugger's __Users__ list displays each instance along with its paired Devices and active Actions. The listed Devices and Actions work the same way as those displayed in the [__Devices__](debug-device.md) and [__Actions__](debug-action.md) lists in the debugging window.
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When there are [`InputUser`](user-management.md) instances (if you use `PlayerInput`, each `PlayerInput` instance implicitly creates one), the Input Debugger's __Users__ list displays each instance along with its paired Devices and active Actions. The listed Devices and Actions work the same way as those displayed in the [__Devices__](debug-device.md) and [__Actions__](debug-action.md) lists in the debugging window.

Packages/com.unity.inputsystem/Documentation~/devices.md

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- [Setting up input](setting-up-input.md)
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- [Responding to input](respond-to-input.md)
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- [Layouts](layouts.md)
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- [Debug a device](debug-device.md)
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- [Debug a device](debug-device.md)

Packages/com.unity.inputsystem/Documentation~/index.md

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For a demo project, refer to the [Warriors demo](https://github.com/UnityTechnologies/InputSystem_Warriors) on GitHub.
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![Screenshot of the Input Actions Editor window displaying the default action map, Actions, and Action Properties. They are displayed in 3 columns side-by-side in that order.](Images/ActionsEditor.png)<br/>
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*The Input Actions Editor, displaying some of the default actions that come pre-configured with the Input System package.*
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*The Input Actions Editor, displaying some of the default actions that come pre-configured with the Input System package.*

Packages/com.unity.inputsystem/Documentation~/supported-devices.md

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Both options default to **off**. If **Action Priority Shortcut Resolution** is on, it **takes precedence** over complexity-based resolution even if **Complexity-Based Shortcut Resolution** is also enabled.
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For more detail on complexity ordering, see [Multiple input sequences (such as keyboard shortcuts)](xref:input-system-action-bindings#multiple-input-sequences-such-as-keyboard-shortcuts).
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For more detail on complexity ordering, see [Multiple input sequences (such as keyboard shortcuts)](xref:input-system-action-bindings#multiple-input-sequences-such-as-keyboard-shortcuts).

Packages/com.unity.inputsystem/Documentation~/videos.md

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- A split-screen configuration
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- A two-player scenario
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**Link**: [Watch Video 7/7](https://www.youtube.com/watch?v=lGxXQzE5Vu8) (YouTube)
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**Link**: [Watch Video 7/7](https://www.youtube.com/watch?v=lGxXQzE5Vu8) (YouTube)

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