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Copy file name to clipboardExpand all lines: Packages/com.unity.inputsystem/CHANGELOG.md
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- Fixed DualSense on iOS not inheriting from `DualShockGamepad` ([case 1378308](https://issuetracker.unity3d.com/issues/input-dualsense-detection-ios)).
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- Fixed a device becoming `.current` (e.g. `Gamepad.current`, etc) when sending a new state event that contains no control changes (case 1377952).
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- Fixed calling `IsPressed` on an entire device returning `true` ([case 1374024](https://issuetracker.unity3d.com/issues/inputcontrol-dot-ispressed-always-returns-true-when-using-new-input-system)).
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- Fixed HIDs having blackslashes in their vendor or product names leading to binding paths generated by interactive rebinding that failed to resolve to controls and thus lead to no input being received ([case 1335465](https://issuetracker.unity3d.com/product/unity/issues/guid/1335465/)).
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- Fixed `InputSystem.RegisterLayoutOverride` resulting in the layout that overrides are being applied to losing the connection to its base layout ([case 1377719](https://fogbugz.unity3d.com/f/cases/1377719/)).
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- Fixed `Touch.activeTouches` still registering touches after the app loses focus ([case 1364017](https://issuetracker.unity3d.com/issues/input-system-new-input-system-registering-active-touches-when-app-loses-focus)).
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- Fixed `MultiplayerEventSystem` not preventing keyboard and gamepad/joystick navigation from one player's UI moving to another player's UI ([case 1306361](https://issuetracker.unity3d.com/issues/input-system-ui-input-module-lets-the-player-navigate-across-other-canvases)).
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