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Update timing-optimize-fixed-update.md
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Packages/com.unity.inputsystem/Documentation~/timing-optimize-fixed-update.md

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@@ -51,7 +51,7 @@ This has the counterintuitive effect that the processing of input on frame 4 act
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To minimize input latency in input code in `FixedUpdate` calls, set the input system update mode to **Process Events in Dynamic Update**, which eliminates the problem of unprocessed time described previously. You can then use an event-driven or polling technique to read your input without missing events that occurred after the last fixed timestep but before the current frame.
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However, the **Process Events in Dynamic Update** mode might introduce the problem of missed or duplicate discrete events, such as attempting to read whether a button was pressed in a given frame. If you use this strategy, you must understand how to [avoid missed or duplicate events](xref:input-system-timing-missed) in mixed timing scenarios requiring fixed and dynamic input.
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However, the **Process Events in Dynamic Update** mode might introduce the problem of missed or duplicate discrete events, such as attempting to read whether a button was pressed in a given frame. If you use this strategy, you must understand how to [avoid missed or duplicate events](./timing-missed-duplicate-events.md) in mixed timing scenarios requiring fixed and dynamic input.
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### Event-driven input with fixed update code
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