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2 changes: 1 addition & 1 deletion Assets/Samples/InGameHints/InGameHintsActions.cs
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator
// version 1.20.0
// version 1.20.1
// from Assets/Samples/InGameHints/InGameHintsActions.inputactions
//
// Changes to this file may cause incorrect behavior and will be lost if
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2 changes: 1 addition & 1 deletion Assets/Samples/SimpleDemo/SimpleControls.cs
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@@ -1,7 +1,7 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator
// version 1.20.0
// version 1.20.1
// from Assets/Samples/SimpleDemo/SimpleControls.inputactions
//
// Changes to this file may cause incorrect behavior and will be lost if
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Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator
// version 1.20.0
// version 1.20.1
// from Assets/Tests/InputSystem/InputActionCodeGeneratorActions.inputactions
//
// Changes to this file may cause incorrect behavior and will be lost if
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3 changes: 3 additions & 0 deletions Packages/com.unity.inputsystem/CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -5,6 +5,9 @@ All notable changes to the input system package will be documented in this file.
The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).

[Unreleased] - yyyy-mm-dd


## [1.20.0] - 2026-07-21

### Fixed
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2 changes: 1 addition & 1 deletion Packages/com.unity.inputsystem/InputSystem/AssemblyInfo.cs
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Expand Up @@ -19,7 +19,7 @@ public static partial class InputSystem
// Keep this in sync with "Packages/com.unity.inputsystem/package.json".
// NOTE: Unfortunately, System.Version doesn't use semantic versioning so we can't include
// "-preview" suffixes here.
internal const string kAssemblyVersion = "1.20.0";
internal const string kAssemblyVersion = "1.20.1";
internal const string kDocUrl = "https://docs.unity3d.com/Packages/com.unity.inputsystem@1.20";
}
}
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was auto-generated by com.unity.inputsystem:InputLayoutCodeGenerator
// version 1.20.0
// version 1.20.1
// from "Keyboard" layout
//
// Changes to this file may cause incorrect behavior and will be lost if
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Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was auto-generated by com.unity.inputsystem:InputLayoutCodeGenerator
// version 1.20.0
// version 1.20.1
// from "Mouse" layout
//
// Changes to this file may cause incorrect behavior and will be lost if
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Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was auto-generated by com.unity.inputsystem:InputLayoutCodeGenerator
// version 1.20.0
// version 1.20.1
// from "Touchscreen" layout
//
// Changes to this file may cause incorrect behavior and will be lost if
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Original file line number Diff line number Diff line change
Expand Up @@ -4,7 +4,7 @@
// Keep this in sync with "Packages/com.unity.inputsystem/package.json".
// NOTE: Unfortunately, System.Version doesn't use semantic versioning so we can't include
// "-preview" suffixes here.
[assembly: AssemblyVersion("1.20.0")]
[assembly: AssemblyVersion("1.20.1")]
[assembly: InternalsVisibleTo("Unity.InputSystem.Tests.Editor")]
[assembly: InternalsVisibleTo("Unity.InputSystem.Tests")]
[assembly: InternalsVisibleTo("Unity.InputSystem.IntegrationTests")]
26 changes: 13 additions & 13 deletions Packages/com.unity.inputsystem/ValidationExceptions.json
Original file line number Diff line number Diff line change
Expand Up @@ -3,70 +3,70 @@
{
"ValidationTest": "API Validation",
"ExceptionMessage": "Breaking changes require a new major version.",
"PackageVersion": "1.20.0",
"PackageVersion": "1.20.1",
"__comments": "starting from 2022.3 ugui is not added to the project by default. We have some APIs that are conditional on ugui being present, so the API Validation thinks we are breaking API, but that is not the case."
},
{
"ValidationTest": "API Validation",
"ExceptionMessage": "New assembly \"Unity.InputSystem.TestFramework\" may only be added in a new minor or major version.",
"PackageVersion": "1.20.0"
"PackageVersion": "1.20.1"
},
{
"ValidationTest": "API Validation",
"ExceptionMessage": "Additions require a new minor or major version.",
"PackageVersion": "1.20.0"
"PackageVersion": "1.20.1"

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P1

Updating this generic API-validation exemption to 1.20.1 keeps it active for every future 1.20.1 build, because the entry is keyed only by PackageVersion plus the broad message "Additions require a new minor or major version." The similar "Breaking changes require a new major version." entry above has the same problem. That means any new API additions or breaks merged on develop before the next version bump will be silently exempted instead of failing validation, which defeats the semver guardrail for the whole 1.20.1 window. Please either drop these blanket exceptions when moving off the 1.20.0 release, or narrow them to the specific known false positives only.

🤖 Helpful? 👍/👎

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Do we need to upgrade this here to 1.20.1 ? It's the only concern I have, since we might lose visibility in changes we do while in 1.20.1, since we are ignoring it. If you don't bump this, what happens?

@Pauliusd01 Pauliusd01 Jul 22, 2026

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I tried and it was still failing like the exception comments suggest. I believe all of them are still needed

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I meant all of these bumps with my previous comment

},
{
"ValidationTest": "NDA Keyword Validation",
"ExceptionMessage": "File 'InputSystem/Runtime/Plugins/iOS/IOSGameController.cs' contains keyword pattern '(?<!(BuildTarget|BuildTargetGroup|BuildSettings|AddressablesPlatform|RuntimePlatform|TargetPlatform|OpCodes|GraphicsDeviceType))\\.switch\\W' which indicates it is specific to restricted targets '-Switch'. It must not be published",
"PackageVersion": "1.20.0"
"PackageVersion": "1.20.1"
},
{
"ValidationTest": "NDA Keyword Validation",
"ExceptionMessage": "using UnityEngine.InputSystem.Switch;",
"PackageVersion": "1.20.0"
"PackageVersion": "1.20.1"
},

{
"ValidationTest": "NDA Keyword Validation",
"ExceptionMessage": "File 'InputSystem/Runtime/Plugins/Switch/SwitchProController.cs' contains keyword pattern '(?<!(BuildTarget|BuildTargetGroup|BuildSettings|AddressablesPlatform|RuntimePlatform|TargetPlatform|OpCodes|GraphicsDeviceType))\\.switch\\W' which indicates it is specific to restricted targets '-Switch'. It must not be published",
"PackageVersion": "1.20.0"
"PackageVersion": "1.20.1"
},
{
"ValidationTest": "NDA Keyword Validation",
"ExceptionMessage": "File 'InputSystem/Runtime/Plugins/Switch/SwitchProControllerHID.cs' contains keyword pattern '(?<!(BuildTarget|BuildTargetGroup|BuildSettings|AddressablesPlatform|RuntimePlatform|TargetPlatform|OpCodes|GraphicsDeviceType))\\.switch\\W' which indicates it is specific to restricted targets '-Switch'. It must not be published",
"PackageVersion": "1.20.0"
"PackageVersion": "1.20.1"
},

{
"ValidationTest": "NDA Keyword Validation",
"ExceptionMessage": "namespace UnityEngine.InputSystem.Switch",
"PackageVersion": "1.20.0"
"PackageVersion": "1.20.1"
},
{
"ValidationTest": "NDA Keyword Validation",
"ExceptionMessage": "using UnityEngine.InputSystem.Switch.LowLevel;",
"PackageVersion": "1.20.0"
"PackageVersion": "1.20.1"
},
{
"ValidationTest": "NDA Keyword Validation",
"ExceptionMessage": "namespace UnityEngine.InputSystem.Switch.LowLevel",
"PackageVersion": "1.20.0"
"PackageVersion": "1.20.1"
},
{
"ValidationTest": "NDA Keyword Validation",
"ExceptionMessage": "File 'Documentation~/gamepads-s.md' contains keyword pattern '(?<!(BuildTarget|BuildTargetGroup|BuildSettings|AddressablesPlatform|RuntimePlatform|TargetPlatform|OpCodes|GraphicsDeviceType))\\.switch\\W' which indicates it is specific to restricted targets '-Switch'. It must not be published",
"PackageVersion": "1.20.0"
"PackageVersion": "1.20.1"
},
{
"ValidationTest": "NDA Keyword Validation",
"ExceptionMessage": "The Input System supports Switch Pro controllers on desktop computers with the [`SwitchProControllerHID`](xref:UnityEngine.InputSystem.Switch.SwitchProControllerHID) class, which implements basic gamepad functionality.",
"PackageVersion": "1.20.0"
"PackageVersion": "1.20.1"
},
{
"ValidationTest": "Assembly Definition Validation",
"ExceptionMessage": "For editor assemblies, 'Editor' should be present in the includePlatform section in: [{Package-Root}/InputSystem/Editor/Plugins/InputForUI/InputSystemForUI.Editor.asmdef]",
"PackageVersion": "1.20.0"
"PackageVersion": "1.20.1"
}
],
"WarningExceptions": []
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2 changes: 1 addition & 1 deletion Packages/com.unity.inputsystem/package.json
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
{
"name": "com.unity.inputsystem",
"displayName": "Input System",
"version": "1.20.0",
"version": "1.20.1",
"unity": "6000.0",
"description": "A new input system which can be used as a more extensible and customizable alternative to Unity's classic input system in UnityEngine.Input.",
"keywords": [
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