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BuildTargetConverter.cs
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58 lines (56 loc) · 2.34 KB
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// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using JetBrains.Annotations;
using UnityEngine;
namespace UnityEditor
{
internal static class BuildTargetConverter
{
[UsedImplicitly] // used by com.unity.test-framework package
public static RuntimePlatform? TryConvertToRuntimePlatform(BuildTarget buildTarget)
{
switch (buildTarget)
{
case BuildTarget.Android:
return RuntimePlatform.Android;
case BuildTarget.PS4:
return RuntimePlatform.PS4;
case BuildTarget.PS5:
return RuntimePlatform.PS5;
case BuildTarget.StandaloneLinux64:
return RuntimePlatform.LinuxPlayer;
case BuildTarget.LinuxHeadlessSimulation:
return RuntimePlatform.LinuxPlayer;
case BuildTarget.StandaloneOSX:
return RuntimePlatform.OSXPlayer;
case BuildTarget.StandaloneWindows:
return RuntimePlatform.WindowsPlayer;
case BuildTarget.StandaloneWindows64:
return RuntimePlatform.WindowsPlayer;
case BuildTarget.Switch:
return RuntimePlatform.Switch;
case BuildTarget.WSAPlayer:
return RuntimePlatform.WSAPlayerARM;
case BuildTarget.XboxOne:
return RuntimePlatform.XboxOne;
case BuildTarget.iOS:
return RuntimePlatform.IPhonePlayer;
case BuildTarget.tvOS:
return RuntimePlatform.tvOS;
case BuildTarget.WebGL:
return RuntimePlatform.WebGLPlayer;
case BuildTarget.GameCoreXboxSeries:
return RuntimePlatform.GameCoreXboxSeries;
case BuildTarget.GameCoreXboxOne:
return RuntimePlatform.GameCoreXboxOne;
case BuildTarget.EmbeddedLinux:
return RuntimePlatform.EmbeddedLinuxArm64;
case BuildTarget.QNX:
return RuntimePlatform.QNXArm64;
default:
return null;
}
}
}
}