-
Notifications
You must be signed in to change notification settings - Fork 2.6k
Expand file tree
/
Copy pathEditorCache.cs
More file actions
190 lines (155 loc) · 5.78 KB
/
EditorCache.cs
File metadata and controls
190 lines (155 loc) · 5.78 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using System.Reflection;
using UnityEditor;
namespace UnityEditor
{
[System.Flags]
internal enum EditorFeatures
{
None = 0,
PreviewGUI = 1,
OnSceneDrag = 4
}
internal class EditorWrapper : System.IDisposable
{
internal Editor editor;
public delegate void VoidDelegate(SceneView sceneView, int index);
public VoidDelegate OnSceneDrag;
public bool HasPreviewGUI() { return editor.HasPreviewGUI(); }
public void OnPreviewSettings() { editor.OnPreviewSettings(); }
public void OnPreviewGUI(Rect position, GUIStyle background) { editor.OnPreviewGUI(position, background); }
public void OnInteractivePreviewGUI(Rect r, GUIStyle background) { if (editor != null) editor.OnInteractivePreviewGUI(r, background); }
internal void OnAssetStoreInspectorGUI() { if (editor != null) editor.OnAssetStoreInspectorGUI(); }
public string GetInfoString() { return editor.GetInfoString(); }
private EditorWrapper() {}
static public EditorWrapper Make(Object obj, EditorFeatures requirements)
{
EditorWrapper cp = new EditorWrapper();
if (cp.Init(obj, requirements))
return cp;
else
{
cp.Dispose();
return null;
}
}
private bool Init(Object obj, EditorFeatures requirements)
{
editor = Editor.CreateEditor(obj);
if (editor == null)
return false;
if (requirements.HasFlag(EditorFeatures.PreviewGUI) && !editor.HasPreviewGUI())
return false;
const BindingFlags sceneDragReflectionFlags = BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic;
var onSceneDragMethodInfo = editor.GetType().GetMethod("OnSceneDrag", sceneDragReflectionFlags);
if (onSceneDragMethodInfo == null)
{
var nonRootEditor = RootEditorUtils.CreateNonRootEditor(new[] { obj });
// Are we dealing with a Root Editor?
if (editor.GetType() != nonRootEditor.GetType())
{
// Destroy previous editor
UnityEngine.Object.DestroyImmediate(editor);
// Try again, with a non Root editor
editor = nonRootEditor;
onSceneDragMethodInfo = editor.GetType().GetMethod("OnSceneDrag", sceneDragReflectionFlags);
}
else
{
// Destroy unused non Root editor
UnityEngine.Object.DestroyImmediate(nonRootEditor);
}
}
if (onSceneDragMethodInfo != null)
OnSceneDrag = (VoidDelegate)System.Delegate.CreateDelegate(typeof(VoidDelegate), editor, onSceneDragMethodInfo);
else if (requirements.HasFlag(EditorFeatures.OnSceneDrag))
return false;
else
OnSceneDrag = DefaultOnSceneDrag;
return true;
}
private void DefaultOnSceneDrag(SceneView sceneView, int index) {}
public string name
{
get { return editor.target.name; }
}
public void Dispose()
{
if (editor != null)
{
OnSceneDrag = null;
UnityEngine.Object.DestroyImmediate(editor);
editor = null;
}
System.GC.SuppressFinalize(this);
}
~EditorWrapper()
{
Debug.LogError("Failed to dispose EditorWrapper.");
}
}
internal class EditorCache : System.IDisposable
{
Dictionary<Object, EditorWrapper> m_EditorCache;
Dictionary<Object, bool> m_UsedEditors;
EditorFeatures m_Requirements;
public EditorCache() : this(EditorFeatures.None) {}
public EditorCache(EditorFeatures requirements)
{
m_Requirements = requirements;
m_EditorCache = new Dictionary<Object, EditorWrapper>();
m_UsedEditors = new Dictionary<Object, bool>();
}
public EditorWrapper this[Object o]
{
get
{
m_UsedEditors[o] = true;
if (m_EditorCache.ContainsKey(o))
return m_EditorCache[o];
EditorWrapper w = EditorWrapper.Make(o, m_Requirements);
return m_EditorCache[o] = w;
}
}
public void CleanupUntouchedEditors()
{
if (m_EditorCache != null)
{
List<Object> toDelete = new List<Object>();
foreach (Object key in m_EditorCache.Keys)
{
if (!m_UsedEditors.ContainsKey(key))
toDelete.Add(key);
}
foreach (Object key in toDelete)
{
EditorWrapper ew = m_EditorCache[key];
m_EditorCache.Remove(key);
if (ew == null)
continue;
ew.Dispose();
}
}
m_UsedEditors.Clear();
}
public void CleanupAllEditors()
{
m_UsedEditors.Clear();
CleanupUntouchedEditors();
}
public void Dispose()
{
CleanupAllEditors();
System.GC.SuppressFinalize(this);
}
~EditorCache()
{
Debug.LogError("Failed to dispose EditorCache.");
}
}
} // namespace