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AssetOrGameObjectTreeViewDragging.cs
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465 lines (398 loc) · 19.2 KB
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// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEditor.IMGUI.Controls;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEditor.SceneManagement;
using UnityEditorInternal;
using UnityEngine.Assertions;
using Object = UnityEngine.Object;
namespace UnityEditor
{
// Implements dragging behavior for HierarchyProperty based data: Assets or GameObjects
internal class AssetsTreeViewDragging : TreeViewDragging
{
public AssetsTreeViewDragging(TreeViewController treeView)
: base(treeView)
{
}
public override bool CanStartDrag(TreeViewItem targetItem, List<int> draggedItemIDs, Vector2 mouseDownPosition)
{
// Prevent dragging of immutable root folder
foreach (var draggedItemID in draggedItemIDs)
{
var path = AssetDatabase.GetAssetPath(draggedItemID);
if (AssetDatabase.IsValidFolder(path) && !AssetDatabase.TryGetAssetFolderInfo(path, out _, out _))
return false;
}
return true;
}
public override void StartDrag(TreeViewItem draggedItem, List<int> draggedItemIDs)
{
DragAndDrop.PrepareStartDrag();
DragAndDrop.objectReferences = ProjectWindowUtil.GetDragAndDropObjects(draggedItem.id, draggedItemIDs);
DragAndDrop.paths = ProjectWindowUtil.GetDragAndDropPaths(draggedItem.id, draggedItemIDs);
if (DragAndDrop.objectReferences.Length > 1)
DragAndDrop.StartDrag("<Multiple>");
else
{
string title = ObjectNames.GetDragAndDropTitle(InternalEditorUtility.GetObjectFromInstanceID(draggedItem.id));
DragAndDrop.StartDrag(title);
}
}
public override DragAndDropVisualMode DoDrag(TreeViewItem parentItem, TreeViewItem targetItem, bool perform, DropPosition dropPos)
{
var dragToInstanceId = parentItem?.id ?? 0;
return DragAndDrop.DropOnProjectBrowserWindow(dragToInstanceId, AssetDatabase.GetAssetPath(dragToInstanceId), perform);
}
}
internal class GameObjectsTreeViewDragging : TreeViewDragging
{
public delegate DragAndDropVisualMode CustomDraggingDelegate(GameObjectTreeViewItem parentItem, GameObjectTreeViewItem targetItem, DropPosition dropPos, bool perform);
CustomDraggingDelegate m_CustomDragHandling;
const string kSceneHeaderDragString = "SceneHeaderList";
public Transform parentForDraggedObjectsOutsideItems { get; set; }
public GameObjectsTreeViewDragging(TreeViewController treeView) : base(treeView) {}
public void SetCustomDragHandler(CustomDraggingDelegate handler)
{
m_CustomDragHandling = handler;
}
public override void StartDrag(TreeViewItem draggedItem, List<int> draggedItemIDs)
{
DragAndDrop.PrepareStartDrag();
if ((Event.current.control || Event.current.command) && !draggedItemIDs.Contains(draggedItem.id))
{
draggedItemIDs.Add(draggedItem.id);
}
// Ensure correct order for hierarchy items (to preserve visible order when dropping at new location)
draggedItemIDs = m_TreeView.SortIDsInVisiblityOrder(draggedItemIDs);
if (!draggedItemIDs.Contains(draggedItem.id))
draggedItemIDs = new List<int> { draggedItem.id };
Object[] draggedObjReferences = ProjectWindowUtil.GetDragAndDropObjects(draggedItem.id, draggedItemIDs);
DragAndDrop.objectReferences = draggedObjReferences;
// After introducing multi-scene, UnityEngine.Scene can be selected in HierarchyWindow.
// UnityEngine.Scene is not a UnityEngine.Object.
// So DragAndDrop.objectReferences can't cover this case.
List<Scene> draggedScenes = GetDraggedScenes(draggedItemIDs);
if (draggedScenes != null)
{
DragAndDrop.SetGenericData(kSceneHeaderDragString, draggedScenes);
List<string> paths = new List<string>();
foreach (Scene scene in draggedScenes)
{
if (scene.path.Length > 0)
paths.Add(scene.path);
}
DragAndDrop.paths = paths.ToArray();
}
string title;
if (draggedItemIDs.Count > 1)
title = "<Multiple>";
else
{
if (draggedObjReferences.Length == 1)
title = ObjectNames.GetDragAndDropTitle(draggedObjReferences[0]);
else if (draggedScenes != null && draggedScenes.Count == 1)
title = draggedScenes[0].path;
else
{
title = "Unhandled dragged item";
Debug.LogError("Unhandled dragged item");
}
}
DragAndDrop.StartDrag(title);
dataSource.SetupChildParentReferencesIfNeeded();
}
GameObjectTreeViewDataSource dataSource { get { return (GameObjectTreeViewDataSource)m_TreeView.data; } }
public override DragAndDropVisualMode DoDrag(TreeViewItem parentItem, TreeViewItem targetItem, bool perform, DropPosition dropPos)
{
var hierarchyTargetItem = targetItem as GameObjectTreeViewItem;
// Allow client to handle drag
if (m_CustomDragHandling != null)
{
DragAndDropVisualMode dragResult = m_CustomDragHandling(parentItem as GameObjectTreeViewItem, hierarchyTargetItem, dropPos, perform);
if (dragResult != DragAndDropVisualMode.None)
return dragResult;
}
// Scene dragging logic
DragAndDropVisualMode dragSceneResult = DoDragScenes(parentItem as GameObjectTreeViewItem, hierarchyTargetItem, perform, dropPos);
if (dragSceneResult != DragAndDropVisualMode.None)
return dragSceneResult;
if (targetItem != null && !IsDropTargetUserModifiable(hierarchyTargetItem, dropPos))
return DragAndDropVisualMode.Rejected;
var option = HierarchyDropFlags.None;
var searchActive = !string.IsNullOrEmpty(dataSource.searchString);
if (searchActive)
option |= HierarchyDropFlags.SearchActive;
if (parentItem == null || targetItem == null)
{
// Here we are dragging outside any treeview items:
if (parentForDraggedObjectsOutsideItems != null)
{
// Use specific parent for DragAndDropForwarding
return DragAndDrop.DropOnHierarchyWindow(0, option, parentForDraggedObjectsOutsideItems, perform);
}
else
{
// Simulate drag upon the last loaded scene in the hierarchy (adds as last root sibling of the last scene)
Scene lastScene = dataSource.GetLastScene();
if (!lastScene.IsValid())
return DragAndDropVisualMode.Rejected;
option |= HierarchyDropFlags.DropUpon;
return DragAndDrop.DropOnHierarchyWindow(lastScene.handle, option, null, perform);
}
}
// Here we are hovering over items
var draggingUpon = dropPos == TreeViewDragging.DropPosition.Upon;
if (searchActive && !draggingUpon)
{
return DragAndDropVisualMode.None;
}
if (draggingUpon)
{
option |= HierarchyDropFlags.DropUpon;
}
else
{
if (dropPos == TreeViewDragging.DropPosition.Above)
{
option |= HierarchyDropFlags.DropAbove;
}
option |= HierarchyDropFlags.DropBetween;
}
bool isDroppingBetweenParentAndFirstChild = parentItem != null && targetItem != parentItem && dropPos == DropPosition.Above && parentItem.children[0] == targetItem;
if (isDroppingBetweenParentAndFirstChild)
{
option |= HierarchyDropFlags.DropAfterParent;
}
int gameObjectOrSceneInstanceID = GetDropTargetInstanceID(hierarchyTargetItem, dropPos);
if (gameObjectOrSceneInstanceID == 0)
return DragAndDropVisualMode.Rejected;
if (perform && SubSceneGUI.IsUsingSubScenes() && !IsValidSubSceneDropTarget(gameObjectOrSceneInstanceID, dropPos, DragAndDrop.objectReferences))
return DragAndDropVisualMode.Rejected;
GameObject go = EditorUtility.InstanceIDToObject(gameObjectOrSceneInstanceID) as GameObject;
if (go != null)
{
DragAndDropVisualMode visualMode;
if (PrefabReplaceUtility.GetDragVisualModeAndShowMenuWithReplaceMenuItemsWhenNeeded(go, draggingUpon, perform, true, true, out visualMode))
{
return visualMode;
}
}
return DragAndDrop.DropOnHierarchyWindow(gameObjectOrSceneInstanceID, option, null, perform);
}
int GetDropTargetInstanceID(GameObjectTreeViewItem hierarchyTargetItem, DropPosition dropPosition)
{
if (SubSceneGUI.IsUsingSubScenes())
{
var gameObjectDropTarget = hierarchyTargetItem.objectPPTR as GameObject;
if (gameObjectDropTarget != null)
{
if (dropPosition == DropPosition.Above)
return hierarchyTargetItem.id;
if (SubSceneGUI.IsSubSceneHeader(gameObjectDropTarget))
{
Scene subScene = SubSceneGUI.GetSubScene(gameObjectDropTarget);
if (subScene.IsValid())
return subScene.handle;
else
return 0;
}
}
}
return hierarchyTargetItem.id;
}
bool IsValidSubSceneDropTarget(int dropTargetGameObjectOrSceneInstanceID, DropPosition dropPosition, Object[] draggedObjects)
{
if (draggedObjects == null || draggedObjects.Length == 0)
return false;
Transform parentForDrop = GetTransformParentForDrop(dropTargetGameObjectOrSceneInstanceID, dropPosition);
if (parentForDrop == null)
{
// Drop is on a root scene which is always allowed
return true;
}
foreach (var obj in draggedObjects)
{
var gameObject = obj as GameObject;
if (gameObject == null)
continue;
// Require all dragged objects to be valid (since native cannot filter out invalid sub scene drags currently)
if (SubSceneGUI.IsChildOrSameAsOtherTransform(parentForDrop, gameObject.transform))
return false;
}
// Valid drop target for current dragged objects
return true;
}
Transform GetTransformParentForDrop(int gameObjectOrSceneInstanceID, DropPosition dropPosition)
{
var obj = EditorUtility.InstanceIDToObject(gameObjectOrSceneInstanceID);
if (obj != null)
{
// Find transform parent from GameObject
var go = obj as GameObject;
if (go == null)
throw new InvalidOperationException("Unexpected UnityEngine.Object type in Hierarchy " + obj.GetType());
switch (dropPosition)
{
case DropPosition.Upon:
return go.transform;
case DropPosition.Below:
case DropPosition.Above:
if (go.transform.parent == null)
{
var subSceneInfo = SubSceneGUI.GetSubSceneInfo(go.scene);
if (subSceneInfo.isValid)
return subSceneInfo.transform;
}
return go.transform.parent;
default:
throw new InvalidOperationException("Unhandled enum " + dropPosition);
}
}
else
{
// Find transform parent from Scene
var scene = EditorSceneManager.GetSceneByHandle(gameObjectOrSceneInstanceID);
var subSceneInfo = SubSceneGUI.GetSubSceneInfo(scene);
if (subSceneInfo.isValid)
return subSceneInfo.transform;
return null; // root scene has no transform parent
}
}
static bool IsDropTargetUserModifiable(GameObjectTreeViewItem targetItem, DropPosition dropPos)
{
if (targetItem.isSceneHeader && !targetItem.scene.isLoaded)
return false;
switch (dropPos)
{
case DropPosition.Upon:
if (targetItem.objectPPTR != null)
return IsUserModifiable(targetItem.objectPPTR);
break;
case DropPosition.Below:
case DropPosition.Above:
var targetParent = targetItem.parent as GameObjectTreeViewItem;
if (targetParent != null && targetParent.objectPPTR != null)
return IsUserModifiable(targetParent.objectPPTR);
break;
default:
throw new ArgumentOutOfRangeException(nameof(dropPos), dropPos, null);
}
return true;
}
static bool IsUserModifiable(Object obj)
{
return (obj.hideFlags & HideFlags.NotEditable) == 0;
}
public override void DragCleanup(bool revertExpanded)
{
DragAndDrop.SetGenericData(kSceneHeaderDragString, null);
base.DragCleanup(revertExpanded);
}
private List<Scene> GetDraggedScenes(List<int> draggedItemIDs)
{
List<Scene> scenes = new List<Scene>();
foreach (int id in draggedItemIDs)
{
Scene scene = EditorSceneManager.GetSceneByHandle(id);
if (!SceneHierarchy.IsSceneHeaderInHierarchyWindow(scene))
return null;
scenes.Add(scene);
}
return scenes;
}
private DragAndDropVisualMode DoDragScenes(GameObjectTreeViewItem parentItem, GameObjectTreeViewItem targetItem, bool perform, DropPosition dropPos)
{
// We allow dragging SceneAssets on any game object in the Hierarchy to make it easy to drag in a Scene from
// the project browser. If dragging on a game object (not a sceneheader) we place the dropped scene
// below the game object's scene
// Case: 1
List<Scene> scenes = DragAndDrop.GetGenericData(kSceneHeaderDragString) as List<Scene>;
bool reorderExistingScenes = (scenes != null);
// Case: 2
bool insertNewScenes = false;
if (!reorderExistingScenes && DragAndDrop.objectReferences.Length > 0)
{
int sceneAssetCount = 0;
foreach (var dragged in DragAndDrop.objectReferences)
{
if (dragged is SceneAsset)
sceneAssetCount++;
}
insertNewScenes = (sceneAssetCount == DragAndDrop.objectReferences.Length);
}
// Early out if not case 1 or 2
if (!reorderExistingScenes && !insertNewScenes)
return DragAndDropVisualMode.None;
if (perform)
{
List<Scene> scenesToBeMoved = null;
if (insertNewScenes)
{
List<Scene> insertedScenes = new List<Scene>();
foreach (var sceneAsset in DragAndDrop.objectReferences)
{
string scenePath = AssetDatabase.GetAssetPath(sceneAsset);
Scene scene = SceneManager.GetSceneByPath(scenePath);
if (SceneHierarchy.IsSceneHeaderInHierarchyWindow(scene))
m_TreeView.Frame(scene.handle, true, true);
else
{
bool unloaded = Event.current.alt;
if (unloaded)
scene = EditorSceneManager.OpenScene(scenePath, OpenSceneMode.AdditiveWithoutLoading);
else
scene = EditorSceneManager.OpenScene(scenePath, OpenSceneMode.Additive);
if (SceneHierarchy.IsSceneHeaderInHierarchyWindow(scene))
insertedScenes.Add(scene);
}
}
if (targetItem != null)
scenesToBeMoved = insertedScenes;
// Select added scenes and frame last scene
if (insertedScenes.Count > 0)
{
Selection.instanceIDs = insertedScenes.Select(x => x.handle).ToArray();
m_TreeView.Frame(insertedScenes.Last().handle, true, false);
}
}
else // reorderExistingScenes
scenesToBeMoved = scenes;
if (scenesToBeMoved != null)
{
if (targetItem != null)
{
Scene dstScene = targetItem.scene;
if (SceneHierarchy.IsSceneHeaderInHierarchyWindow(dstScene))
{
if (!targetItem.isSceneHeader || dropPos == DropPosition.Upon)
dropPos = DropPosition.Below;
if (dropPos == DropPosition.Above)
{
for (int i = 0; i < scenesToBeMoved.Count; i++)
EditorSceneManager.MoveSceneBefore(scenesToBeMoved[i], dstScene);
}
else if (dropPos == DropPosition.Below)
{
for (int i = scenesToBeMoved.Count - 1; i >= 0; i--)
EditorSceneManager.MoveSceneAfter(scenesToBeMoved[i], dstScene);
}
}
}
else
{
Scene dstScene = SceneManager.GetSceneAt(SceneManager.sceneCount - 1);
for (int i = scenesToBeMoved.Count - 1; i >= 0; i--)
EditorSceneManager.MoveSceneAfter(scenesToBeMoved[i], dstScene);
}
}
}
return DragAndDropVisualMode.Move;
}
}
} // namespace UnityEditor