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// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Text;
using System.Threading;
using UnityEngine;
namespace UnityEditor.Utils
{
internal class Program : IDisposable
{
private ProcessOutputStreamReader _stdout;
private ProcessOutputStreamReader _stderr;
private Stream _stdin;
public Process _process;
protected Program()
{
_process = new Process();
}
public Program(ProcessStartInfo si)
: this()
{
_process.StartInfo = si;
}
public void Start()
{
Start(null);
}
public void Start(EventHandler exitCallback)
{
if (exitCallback != null)
{
_process.EnableRaisingEvents = true;
_process.Exited += exitCallback;
}
_process.StartInfo.RedirectStandardInput = true;
_process.StartInfo.RedirectStandardError = true;
_process.StartInfo.RedirectStandardOutput = true;
_process.StartInfo.StandardInputEncoding = new UTF8Encoding(false);
_process.StartInfo.UseShellExecute = false;
_process.Start();
_stdout = new ProcessOutputStreamReader(_process, _process.StandardOutput);
_stderr = new ProcessOutputStreamReader(_process, _process.StandardError);
_stdin = _process.StandardInput.BaseStream;
}
public ProcessStartInfo GetProcessStartInfo()
{
return _process.StartInfo;
}
public void LogProcessStartInfo()
{
foreach (string line in RetrieveProcessStartInfo())
{
Console.WriteLine(line);
}
}
public List<string> RetrieveProcessStartInfo()
{
return _process != null
? RetrieveProcessStartInfo(_process.StartInfo)
: new List<string> {"Failed to retrieve process startInfo"};
}
//please dont kill this code.
private static List<string> RetrieveProcessStartInfo(ProcessStartInfo si)
{
List<string> processStartInfo = new List<string> {"Filename: " + si.FileName, "Arguments: " + si.Arguments};
foreach (DictionaryEntry envVar in si.EnvironmentVariables)
if (envVar.Key.ToString().StartsWith("MONO"))
{
processStartInfo.Add($"{envVar.Key}: {envVar.Value}");
}
int responsefileindex = si.Arguments.IndexOf("Temp/UnityTempFile");
if (responsefileindex > 0)
{
var responsefile = si.Arguments.Substring(responsefileindex);
processStartInfo.Add($"Responsefile: {responsefile} Contents: ");
processStartInfo.Add(File.ReadAllText(responsefile));
}
return processStartInfo;
}
public string GetAllOutput()
{
var sb = new System.Text.StringBuilder();
sb.AppendLine("stdout:");
foreach (var s in GetStandardOutput())
sb.AppendLine(s);
sb.AppendLine("stderr:");
foreach (var s in GetErrorOutput())
sb.AppendLine(s);
return sb.ToString();
}
public bool HasExited
{
get
{
if (_process == null)
throw new InvalidOperationException("You cannot call HasExited before calling Start");
try
{
return _process.HasExited;
}
catch (InvalidOperationException)
{
return true;
}
}
}
public int ExitCode
{
get { return _process.ExitCode; }
}
public int Id
{
get { return _process.Id; }
}
public void Dispose()
{
Kill();
_process.Dispose();
_stdin?.Dispose();
_stdout?.Dispose();
_stderr?.Dispose();
}
public void Kill()
{
if (!HasExited)
{
_process.Kill();
_process.WaitForExit();
}
}
public Stream GetStandardInput()
{
return _stdin;
}
public string[] GetStandardOutput()
{
return _stdout.GetOutput();
}
public string GetStandardOutputAsString()
{
var output = GetStandardOutput();
return GetOutputAsString(output);
}
public string[] GetErrorOutput()
{
return _stderr.GetOutput();
}
public string GetErrorOutputAsString()
{
var output = GetErrorOutput();
return GetOutputAsString(output);
}
private static string GetOutputAsString(string[] output)
{
var sb = new System.Text.StringBuilder();
foreach (var t in output)
sb.AppendLine(t);
return sb.ToString();
}
private int SleepTimeoutMiliseconds
{
get { return 10; }
}
public void WaitForExit()
{
// Case 1111601: Process.WaitForExit hangs on OSX platform
if (Application.platform == RuntimePlatform.OSXEditor)
{
while (!_process.HasExited)
{
// Don't consume 100% of CPU while waiting for process to exit
Thread.Sleep(SleepTimeoutMiliseconds);
}
}
else
{
_process.WaitForExit();
}
}
public bool WaitForExit(int milliseconds)
{
// Case 1111601: Process.WaitForExit hangs on OSX platform
if (Application.platform == RuntimePlatform.OSXEditor)
{
var start = DateTime.Now;
while (!_process.HasExited && (DateTime.Now - start).TotalMilliseconds < milliseconds)
{
// Don't consume 100% of CPU while waiting for process to exit
Thread.Sleep(SleepTimeoutMiliseconds);
}
return _process.HasExited;
}
else
{
return _process.WaitForExit(milliseconds);
}
}
}
}