-
Notifications
You must be signed in to change notification settings - Fork 69
Expand file tree
/
Copy pathFileDetectionTests.cs
More file actions
480 lines (384 loc) · 20.9 KB
/
Copy pathFileDetectionTests.cs
File metadata and controls
480 lines (384 loc) · 20.9 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
using System;
using System.IO;
using System.Linq;
using NUnit.Framework;
using UnityDataTools.Analyzer.Util;
using UnityDataTools.FileSystem;
namespace UnityDataTools.Analyzer.Tests;
/// <summary>
/// Tests for file format detection utilities (ArchiveDetector and SerializedFileDetector).
/// </summary>
public class FileDetectionTests
{
private string m_TestDataPath;
[OneTimeSetUp]
public void OneTimeSetUp()
{
m_TestDataPath = Path.Combine(TestContext.CurrentContext.TestDirectory, "Data");
UnityFileSystem.Init();
}
[OneTimeTearDown]
public void OneTimeTearDown()
{
UnityFileSystem.Cleanup();
}
#region SerializedFile Detection Tests
[Test]
public void TryDetectSerializedFile_ValidPlayerDataFile_ReturnsTrue()
{
var testFile = Path.Combine(m_TestDataPath, "PlayerData", "2022.1.20f1", "level0");
bool result = SerializedFileDetector.TryDetectSerializedFile(testFile, out var info);
Assert.IsTrue(result, "level0 should be detected as a valid SerializedFile");
Assert.IsNotNull(info);
// Verify exact values from the level0 file header
Assert.That(info.Version, Is.EqualTo(22u), "Version should be 22");
Assert.That(info.FileSize, Is.EqualTo(31988UL), "FileSize should be 31988");
Assert.That(info.MetadataSize, Is.EqualTo(24580UL), "MetadataSize should be 24580");
Assert.That(info.DataOffset, Is.EqualTo(24640UL), "DataOffset should be 24640");
Assert.That(info.Endianness, Is.EqualTo((byte)0), "Endianness should be 0 (LittleEndian)");
Assert.IsFalse(info.IsLegacyFormat, "Version 22 uses modern format (64-bit header)");
}
[Test]
public void TryDetectSerializedFile_SerializedFileInsideArchive_ReturnsTrue()
{
// This tests a serialized file extracted from the alienprefab archive
// The file was originally at CAB-c5053efeda8860d7e7b7ce4b4c66705b inside the archive
var testFile = Path.Combine(m_TestDataPath, "LegacyFormats", "CAB-c5053efeda8860d7e7b7ce4b4c66705b");
bool result = SerializedFileDetector.TryDetectSerializedFile(testFile, out var info);
Assert.IsTrue(result, "CAB-c5053efeda8860d7e7b7ce4b4c66705b should be detected as a valid SerializedFile");
Assert.IsNotNull(info);
// Verify exact values from the CAB file header
Assert.That(info.Version, Is.EqualTo(17u), "Version should be 17");
Assert.That(info.FileSize, Is.EqualTo(595380UL), "FileSize should be 595380");
Assert.That(info.MetadataSize, Is.EqualTo(61328UL), "MetadataSize should be 61328");
Assert.That(info.DataOffset, Is.EqualTo(61360UL), "DataOffset should be 61360");
Assert.That(info.Endianness, Is.EqualTo((byte)0), "Endianness should be 0 (LittleEndian)");
Assert.IsTrue(info.IsLegacyFormat, "Version 17 uses legacy format (32-bit header)");
}
[Test]
public void TryDetectSerializedFile_JsonFile_ReturnsFalse()
{
var testFiles = Directory.GetFiles(Path.Combine(m_TestDataPath, "AddressableBuildLayouts"), "*.json");
Assert.Greater(testFiles.Length, 0, "Should have at least one JSON test file");
foreach (var testFile in testFiles)
{
bool result = SerializedFileDetector.TryDetectSerializedFile(testFile, out var info);
Assert.IsFalse(result, $"{Path.GetFileName(testFile)} should not be detected as a SerializedFile");
Assert.IsNull(info, "Info should be null for non-SerializedFile");
}
}
[Test]
public void TryDetectSerializedFile_TextFile_ReturnsFalse()
{
var testFile = Path.Combine(m_TestDataPath, "PlayerNoTypeTree", "README.md");
bool result = SerializedFileDetector.TryDetectSerializedFile(testFile, out var info);
Assert.IsFalse(result, "README.md should not be detected as a SerializedFile");
Assert.IsNull(info);
}
[Test]
public void TryDetectSerializedFile_EmptyFile_ReturnsFalse()
{
// Create a temporary empty file
var tempFile = Path.GetTempFileName();
try
{
bool result = SerializedFileDetector.TryDetectSerializedFile(tempFile, out var info);
Assert.IsFalse(result, "Empty file should not be detected as a SerializedFile");
Assert.IsNull(info);
}
finally
{
File.Delete(tempFile);
}
}
[Test]
public void TryDetectSerializedFile_TruncatedHeader_ReturnsFalse()
{
// Create a temporary file with only partial header (10 bytes)
var tempFile = Path.GetTempFileName();
try
{
File.WriteAllBytes(tempFile, new byte[10]); // Less than minimum header size (20 bytes)
bool result = SerializedFileDetector.TryDetectSerializedFile(tempFile, out var info);
Assert.IsFalse(result, "Truncated file should not be detected as a SerializedFile");
Assert.IsNull(info);
}
finally
{
File.Delete(tempFile);
}
}
[Test]
public void TryDetectSerializedFile_RandomBytes_ReturnsFalse()
{
// Create a temporary file with random bytes
var tempFile = Path.GetTempFileName();
try
{
var random = new Random(12345); // Fixed seed for reproducibility
byte[] randomData = new byte[100];
random.NextBytes(randomData);
File.WriteAllBytes(tempFile, randomData);
bool result = SerializedFileDetector.TryDetectSerializedFile(tempFile, out var info);
Assert.IsFalse(result, "Random bytes should not be detected as a SerializedFile");
Assert.IsNull(info);
}
finally
{
File.Delete(tempFile);
}
}
[Test]
public void TryDetectSerializedFile_NonExistentFile_ReturnsFalse()
{
var nonExistentFile = Path.Combine(m_TestDataPath, "ThisFileDoesNotExist.xyz");
bool result = SerializedFileDetector.TryDetectSerializedFile(nonExistentFile, out var info);
Assert.IsFalse(result, "Non-existent file should not be detected as a SerializedFile");
Assert.IsNull(info);
}
#endregion
#region SerializedFile Metadata Parsing Tests
[Test]
public void TryParseMetadata_PlayerDataLevel0_ReturnsExpectedValues()
{
var testFile = Path.Combine(m_TestDataPath, "PlayerData", "2022.1.20f1", "level0");
bool headerResult = SerializedFileDetector.TryDetectSerializedFile(testFile, out var headerInfo);
Assert.IsTrue(headerResult, "level0 should be detected as a valid SerializedFile");
bool result = SerializedFileDetector.TryParseMetadata(testFile, headerInfo, out var metadata, out var errorMessage);
Assert.IsTrue(result, $"Metadata parsing should succeed. Error: {errorMessage}");
Assert.IsNotNull(metadata);
// Verify exact values from the level0 metadata section.
// This file was built with Unity 2022.1.20f1 for Windows Standalone (platform 2),
// with TypeTrees enabled.
Assert.That(metadata.UnityVersion, Is.EqualTo("2022.1.20f1"), "Unity version should be 2022.1.20f1");
Assert.That(metadata.TargetPlatform, Is.EqualTo(2u), "Target platform should be 2 (Windows Standalone)");
Assert.IsTrue(metadata.EnableTypeTree, "EnableTypeTree should be true");
// --- TypeTree counts ---
Assert.That(metadata.TypeTreeCount, Is.EqualTo(10), "Should have 10 regular type entries");
Assert.That(metadata.SerializedReferenceTypeTreeCount, Is.EqualTo(0), "Should have 0 SerializeReference type entries");
Assert.IsNotNull(metadata.TypeTrees, "TypeTrees should be populated");
Assert.That(metadata.TypeTrees.Length, Is.EqualTo(10));
// --- Per-entry invariants for a player scene with no MonoBehaviours ---
// All types are native Unity types: inline TypeTrees, no script IDs, no ref-type fields.
foreach (var entry in metadata.TypeTrees)
{
Assert.IsTrue(entry.InlineTypeTree,
$"InlineTypeTree should be true (persistentTypeID={entry.PersistentTypeID})");
Assert.IsFalse(entry.OldTypeHash.IsZero,
$"OldTypeHash should not be zero (persistentTypeID={entry.PersistentTypeID})");
Assert.IsTrue(entry.TypeTreeContentHash.IsZero,
$"TypeTreeContentHash should be zero for version < 23 (persistentTypeID={entry.PersistentTypeID})");
Assert.Greater(entry.TypeTreeSerializedSize, 0u,
$"TypeTreeSerializedSize should be non-zero (persistentTypeID={entry.PersistentTypeID})");
Assert.Greater(entry.PersistentTypeID, 0,
$"PersistentTypeID should be positive for native types (got {entry.PersistentTypeID})");
Assert.AreNotEqual(114, entry.PersistentTypeID,
"No MonoBehaviour types expected in this scene");
Assert.That(entry.ScriptTypeIndex, Is.EqualTo((short)-1),
$"ScriptTypeIndex should be -1 for native types (persistentTypeID={entry.PersistentTypeID})");
Assert.IsTrue(entry.ScriptID.IsZero,
$"ScriptID should be zero for native types (persistentTypeID={entry.PersistentTypeID})");
Assert.That(entry.ClassName, Is.EqualTo(string.Empty),
$"ClassName should be empty for non-ref types (persistentTypeID={entry.PersistentTypeID})");
Assert.That(entry.Namespace, Is.EqualTo(string.Empty),
$"Namespace should be empty for non-ref types (persistentTypeID={entry.PersistentTypeID})");
Assert.That(entry.AssemblyName, Is.EqualTo(string.Empty),
$"AssemblyName should be empty for non-ref types (persistentTypeID={entry.PersistentTypeID})");
Assert.That(entry.TypeDependencies.Length, Is.EqualTo(0),
$"TypeDependencies should be empty (persistentTypeID={entry.PersistentTypeID})");
}
}
[Test]
public void TryParseMetadata_PlayerNoTypeTreeLevel1_ReturnsExpectedValues()
{
var testFile = Path.Combine(m_TestDataPath, "PlayerNoTypeTree", "level1");
bool headerResult = SerializedFileDetector.TryDetectSerializedFile(testFile, out var headerInfo);
Assert.IsTrue(headerResult, "level1 should be detected as a valid SerializedFile");
bool result = SerializedFileDetector.TryParseMetadata(testFile, headerInfo, out var metadata, out var errorMessage);
Assert.IsTrue(result, $"Metadata parsing should succeed. Error: {errorMessage}");
Assert.IsNotNull(metadata);
// Verify exact values from the level1 metadata section.
// This file was built with Unity 6000.0.65f1 for Windows Standalone (platform 19),
// with TypeTrees disabled (PlayerNoTypeTree build).
Assert.That(metadata.UnityVersion, Is.EqualTo("6000.0.65f1"), "Unity version should be 6000.0.65f1");
Assert.That(metadata.TargetPlatform, Is.EqualTo(19u), "Target platform should be 19 (Windows Standalone x64)");
Assert.IsFalse(metadata.EnableTypeTree, "EnableTypeTree should be false for a no-type-tree build");
// Even when TypeTrees are not stored inline, the metadata still records the full list of
// types used in the file along with their oldTypeHash values. The hashes allow the runtime
// to verify type compatibility against its built-in type definitions at load time.
Assert.That(metadata.TypeTreeCount, Is.EqualTo(6), "Should have 6 type entries");
Assert.IsNotNull(metadata.TypeTrees, "TypeTrees should be populated");
Assert.That(metadata.TypeTrees.Length, Is.EqualTo(6));
foreach (var entry in metadata.TypeTrees)
{
Assert.Greater(entry.PersistentTypeID, 0,
$"PersistentTypeID should be positive (got {entry.PersistentTypeID})");
Assert.IsFalse(entry.OldTypeHash.IsZero,
$"OldTypeHash should not be zero (persistentTypeID={entry.PersistentTypeID})");
Assert.IsFalse(entry.InlineTypeTree,
$"InlineTypeTree should be false when EnableTypeTree=false (persistentTypeID={entry.PersistentTypeID})");
Assert.IsTrue(entry.TypeTreeContentHash.IsZero,
$"TypeTreeContentHash should be zero for this version < 23 file (persistentTypeID={entry.PersistentTypeID})");
}
}
[Test]
public void TryParseMetadata_V22PrefabWithSerializedReference_ReturnsExpectedTypeTreeData()
{
var testFile = Path.Combine(m_TestDataPath, "AssetBundleTypeTreeVariations", "v22",
"prefab_with_serializedreference.serializedfile");
bool headerResult = SerializedFileDetector.TryDetectSerializedFile(testFile, out var headerInfo);
Assert.IsTrue(headerResult, "File should be detected as a valid SerializedFile");
bool result = SerializedFileDetector.TryParseMetadata(testFile, headerInfo, out var metadata, out var errorMessage);
Assert.IsTrue(result, $"Metadata parsing should succeed. Error: {errorMessage}");
Assert.IsNotNull(metadata);
// --- Initial metadata fields ---
Assert.IsTrue(metadata.EnableTypeTree, "EnableTypeTree should be true");
// --- Type counts ---
Assert.That(metadata.TypeTreeCount, Is.EqualTo(4), "Should have 4 regular type entries");
Assert.That(metadata.SerializedReferenceTypeTreeCount, Is.EqualTo(1), "Should have 1 SerializeReference type entry");
Assert.IsNotNull(metadata.TypeTrees, "TypeTrees array should be populated");
Assert.IsNotNull(metadata.SerializedReferenceTypeTrees, "SerializedReferenceTypeTrees array should be populated");
// --- Regular type entries: persistentTypeIDs in order ---
int[] expectedTypeIDs = { 142, 4, 1, 114 };
Assert.That(metadata.TypeTrees.Length, Is.EqualTo(expectedTypeIDs.Length));
for (int i = 0; i < expectedTypeIDs.Length; i++)
Assert.That(metadata.TypeTrees[i].PersistentTypeID, Is.EqualTo(expectedTypeIDs[i]),
$"TypeTrees[{i}].PersistentTypeID");
// --- v22 files do not store TypeTreeContentHash (it is all-zeros) ---
foreach (var entry in metadata.TypeTrees)
Assert.IsTrue(entry.TypeTreeContentHash.IsZero,
$"TypeTreeContentHash should be zero for v22 (persistentTypeID={entry.PersistentTypeID})");
foreach (var entry in metadata.SerializedReferenceTypeTrees)
Assert.IsTrue(entry.TypeTreeContentHash.IsZero,
"SerializedReferenceTypeTrees TypeTreeContentHash should be zero for v22");
// --- All type trees are inline (non-zero size, InlineTypeTree=true) ---
foreach (var entry in metadata.TypeTrees)
{
Assert.IsTrue(entry.InlineTypeTree,
$"InlineTypeTree should be true (persistentTypeID={entry.PersistentTypeID})");
Assert.Greater(entry.TypeTreeSerializedSize, 0u,
$"TypeTreeSerializedSize should be non-zero (persistentTypeID={entry.PersistentTypeID})");
}
foreach (var entry in metadata.SerializedReferenceTypeTrees)
{
Assert.IsTrue(entry.InlineTypeTree, "SerializedReferenceTypeTrees[0].InlineTypeTree should be true");
Assert.Greater(entry.TypeTreeSerializedSize, 0u,
"SerializedReferenceTypeTrees[0].TypeTreeSerializedSize should be non-zero");
}
// --- MonoBehaviour (114) has special entries because it refers to a specific C# class ---
// Note: if multiple C# MonoBehaviour-derived types were used in this serialized files then we would have multiple entries.
var monoBehaviour = metadata.TypeTrees.First(t => t.PersistentTypeID == 114);
Assert.IsFalse(monoBehaviour.ScriptID.IsZero,
"MonoBehaviour type entry should carry a non-zero scriptID");
Assert.That(monoBehaviour.ScriptTypeIndex, Is.EqualTo(0),
"MonoBehaviour type entry should have a valid ScriptTypeIndex"); // -1 is used for non-script types, so 0 is the first valid index
Assert.That(monoBehaviour.TypeDependencies.Length, Is.EqualTo(1),
"MonoBehaviour should have TypeDependencies array because to record SerializedReference dependencies");
Assert.That(monoBehaviour.TypeDependencies[0], Is.EqualTo(0),
"MonoBehaviour should record dependency on SerializedReference");
// --- SerializedReference type entry ---
Assert.That(metadata.SerializedReferenceTypeTrees.Length, Is.EqualTo(1));
var refType = metadata.SerializedReferenceTypeTrees[0];
Assert.That(refType.PersistentTypeID, Is.EqualTo(-1));
Assert.That(refType.ClassName, Is.EqualTo("Data"));
Assert.That(refType.Namespace, Is.EqualTo("MyScripts"));
Assert.That(refType.AssemblyName, Is.EqualTo("Assembly-CSharp"));
}
#endregion
#region YAML SerializedFile Detection Tests
[Test]
public void IsYamlSerializedFile_ValidYamlAsset_ReturnsTrue()
{
var testFile = Path.Combine(m_TestDataPath, "YamlFormat.asset");
bool result = YamlSerializedFileDetector.IsYamlSerializedFile(testFile);
Assert.IsTrue(result, "YamlFormat.asset should be detected as a YAML SerializedFile");
}
[Test]
public void IsYamlSerializedFile_BinarySerializedFile_ReturnsFalse()
{
var testFile = Path.Combine(m_TestDataPath, "PlayerData", "2022.1.20f1", "level0");
bool result = YamlSerializedFileDetector.IsYamlSerializedFile(testFile);
Assert.IsFalse(result, "Binary SerializedFile should not be detected as YAML");
}
[Test]
public void IsYamlSerializedFile_Archive_ReturnsFalse()
{
var testFile = Path.Combine(m_TestDataPath, "AssetBundles", "2022.1.20f1", "assetbundle");
bool result = YamlSerializedFileDetector.IsYamlSerializedFile(testFile);
Assert.IsFalse(result, "AssetBundle should not be detected as YAML");
}
[Test]
public void IsYamlSerializedFile_JsonFile_ReturnsFalse()
{
var testFiles = Directory.GetFiles(Path.Combine(m_TestDataPath, "AddressableBuildLayouts"), "*.json");
Assert.Greater(testFiles.Length, 0, "Should have at least one JSON test file");
foreach (var testFile in testFiles)
{
bool result = YamlSerializedFileDetector.IsYamlSerializedFile(testFile);
Assert.IsFalse(result, $"JSON file should not be detected as YAML SerializedFile: {Path.GetFileName(testFile)}");
}
}
[Test]
public void IsYamlSerializedFile_NonExistentFile_ReturnsFalse()
{
var nonExistentFile = Path.Combine(m_TestDataPath, "ThisFileDoesNotExist.asset");
bool result = YamlSerializedFileDetector.IsYamlSerializedFile(nonExistentFile);
Assert.IsFalse(result, "Non-existent file should not be detected as YAML");
}
#endregion
#region Archive Detection Tests
[Test]
public void IsUnityArchive_ValidAssetBundle_ReturnsTrue()
{
var testFile = Path.Combine(m_TestDataPath, "AssetBundles", "2022.1.20f1", "assetbundle");
bool result = ArchiveDetector.IsUnityArchive(testFile);
Assert.IsTrue(result, "assetbundle should be detected as a Unity Archive");
}
[Test]
public void IsUnityArchive_OldFormatArchive_ReturnsTrue()
{
var testFile = Path.Combine(m_TestDataPath, "LegacyFormats", "AssetBundles", "alienprefab");
bool result = ArchiveDetector.IsUnityArchive(testFile);
Assert.IsTrue(result, "alienprefab should be detected as a Unity Archive");
}
[Test]
public void IsUnityArchive_SerializedFile_ReturnsFalse()
{
var testFile = Path.Combine(m_TestDataPath, "PlayerData", "2022.1.20f1", "level0");
bool result = ArchiveDetector.IsUnityArchive(testFile);
Assert.IsFalse(result, "level0 (SerializedFile) should not be detected as an archive");
}
[Test]
public void IsUnityArchive_JsonFile_ReturnsFalse()
{
var testFiles = Directory.GetFiles(Path.Combine(m_TestDataPath, "AddressableBuildLayouts"), "*.json");
Assert.Greater(testFiles.Length, 0, "Should have at least one JSON test file");
foreach (var testFile in testFiles)
{
bool result = ArchiveDetector.IsUnityArchive(testFile);
Assert.IsFalse(result, $"{Path.GetFileName(testFile)} should not be detected as an archive");
}
}
[Test]
public void IsUnityArchive_EmptyFile_ReturnsFalse()
{
var tempFile = Path.GetTempFileName();
try
{
bool result = ArchiveDetector.IsUnityArchive(tempFile);
Assert.IsFalse(result, "Empty file should not be detected as an archive");
}
finally
{
File.Delete(tempFile);
}
}
[Test]
public void IsUnityArchive_NonExistentFile_ReturnsFalse()
{
var nonExistentFile = Path.Combine(m_TestDataPath, "ThisFileDoesNotExist.xyz");
bool result = ArchiveDetector.IsUnityArchive(nonExistentFile);
Assert.IsFalse(result, "Non-existent file should not be detected as an archive");
}
#endregion
}