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| 1 | +// SPDX-FileCopyrightText: 2026 Unity Technologies and the glTFast authors |
| 2 | +// SPDX-License-Identifier: Apache-2.0 |
| 3 | + |
| 4 | +using System; |
| 5 | +using System.Collections; |
| 6 | +using System.Collections.Generic; |
| 7 | +using System.Text; |
| 8 | +using System.Threading; |
| 9 | +using System.Threading.Tasks; |
| 10 | +using NUnit.Framework; |
| 11 | +using UnityEngine; |
| 12 | + |
| 13 | +namespace GLTFast.Tests.Import |
| 14 | +{ |
| 15 | + /// <summary> |
| 16 | + /// Tests for glTF-binary JSON chunk decoding. A large JSON chunk is decoded off the main |
| 17 | + /// thread when the defer agent signals the predicted decode time exceeds the frame budget; |
| 18 | + /// small chunks keep decoding in-frame. Either path must produce identical results — |
| 19 | + /// including correct UTF-8 handling across the thread boundary — and honor cancellation. |
| 20 | + /// </summary> |
| 21 | + [Category("Import")] |
| 22 | + class BinaryJsonDecodeTests |
| 23 | + { |
| 24 | + /// <summary>Unicode node names crossing the threaded decode must survive intact.</summary> |
| 25 | + static readonly string[] k_NodeNames = { "Café", "node/中文", "emoji❤♻" }; |
| 26 | + |
| 27 | + /// <summary> |
| 28 | + /// A defer agent that always defers, routing a binary JSON chunk of any size through |
| 29 | + /// the threaded decode path. |
| 30 | + /// </summary> |
| 31 | + class AlwaysDeferAgent : IDeferAgent |
| 32 | + { |
| 33 | + public bool ShouldDefer() => true; |
| 34 | + public bool ShouldDefer(float duration) => true; |
| 35 | + public async Task BreakPoint() => await Task.Yield(); |
| 36 | + public async Task BreakPoint(float duration) => await Task.Yield(); |
| 37 | + } |
| 38 | + |
| 39 | + [UnityEngine.TestTools.UnityTest] |
| 40 | + public IEnumerator ThreadedJsonDecodeMatchesInFrameDecode() |
| 41 | + { |
| 42 | + yield return AsyncWrapper.WaitForTask(ThreadedJsonDecodeMatchesInFrameDecodeInternal()); |
| 43 | + } |
| 44 | + |
| 45 | + static async Task ThreadedJsonDecodeMatchesInFrameDecodeInternal() |
| 46 | + { |
| 47 | + var glb = CreateLargeBinaryGltf(); |
| 48 | + |
| 49 | + // UninterruptedDeferAgent never defers => in-frame decode; AlwaysDeferAgent defers |
| 50 | + // any predicted duration => threaded decode. Results must be identical. |
| 51 | + var inFrame = await LoadAndDescribeAsync(glb, new UninterruptedDeferAgent()); |
| 52 | + var threaded = await LoadAndDescribeAsync(glb, new AlwaysDeferAgent()); |
| 53 | + |
| 54 | + if (inFrame != threaded) |
| 55 | + Debug.Log($"IN-FRAME:\n{inFrame}\n\nTHREADED:\n{threaded}"); |
| 56 | + Assert.AreEqual(inFrame, threaded, |
| 57 | + "Threaded binary JSON decode produced a different scene than in-frame decode."); |
| 58 | + |
| 59 | + // Unicode must survive the thread boundary byte-for-byte. |
| 60 | + foreach (var name in k_NodeNames) |
| 61 | + StringAssert.Contains(name, threaded, |
| 62 | + $"Node name '{name}' was corrupted by the threaded JSON decode."); |
| 63 | + } |
| 64 | + |
| 65 | + [UnityEngine.TestTools.UnityTest] |
| 66 | + public IEnumerator ThreadedJsonDecodeHonorsCancellation() |
| 67 | + { |
| 68 | + yield return AsyncWrapper.WaitForTask(ThreadedJsonDecodeHonorsCancellationInternal()); |
| 69 | + } |
| 70 | + |
| 71 | + static async Task ThreadedJsonDecodeHonorsCancellationInternal() |
| 72 | + { |
| 73 | + var glb = CreateLargeBinaryGltf(); |
| 74 | + using var cts = new CancellationTokenSource(); |
| 75 | + cts.Cancel(); |
| 76 | + |
| 77 | + using var gltf = new GltfImport(deferAgent: new AlwaysDeferAgent()); |
| 78 | + try |
| 79 | + { |
| 80 | + await gltf.LoadGltfBinary(glb, cancellationToken: cts.Token); |
| 81 | + Assert.Fail("Loading with a cancelled token did not raise OperationCanceledException."); |
| 82 | + } |
| 83 | + catch (OperationCanceledException) |
| 84 | + { |
| 85 | + // expected — cancellation before/at the threaded decode must surface cleanly. |
| 86 | + } |
| 87 | + } |
| 88 | + |
| 89 | + static async Task<string> LoadAndDescribeAsync(byte[] glb, IDeferAgent deferAgent) |
| 90 | + { |
| 91 | + // The import stays alive until after the description — disposing destroys its meshes. |
| 92 | + using var gltf = new GltfImport(deferAgent: deferAgent); |
| 93 | + var success = await gltf.LoadGltfBinary(glb); |
| 94 | + Assert.IsTrue(success, "Loading the binary test asset failed."); |
| 95 | + var root = new GameObject("BinaryJsonDecodeResult"); |
| 96 | + try |
| 97 | + { |
| 98 | + success = await gltf.InstantiateMainSceneAsync(root.transform); |
| 99 | + Assert.IsTrue(success, "Instantiation failed."); |
| 100 | + return DescribeHierarchy(root); |
| 101 | + } |
| 102 | + finally |
| 103 | + { |
| 104 | + UnityEngine.Object.Destroy(root); |
| 105 | + } |
| 106 | + } |
| 107 | + |
| 108 | + /// <summary>Stable, order-independent hierarchy description: path per transform plus its |
| 109 | + /// renderer's mesh shape when present.</summary> |
| 110 | + static string DescribeHierarchy(GameObject root) |
| 111 | + { |
| 112 | + var lines = new List<string>(); |
| 113 | + foreach (var transform in root.GetComponentsInChildren<Transform>(true)) |
| 114 | + { |
| 115 | + if (transform == root.transform) |
| 116 | + continue; |
| 117 | + var parts = new List<string>(); |
| 118 | + for (var t = transform; t != null && t != root.transform; t = t.parent) |
| 119 | + parts.Add(t.name); |
| 120 | + parts.Reverse(); |
| 121 | + var line = string.Join("/", parts); |
| 122 | + var filter = transform.GetComponent<MeshFilter>(); |
| 123 | + if (filter != null && filter.sharedMesh != null) |
| 124 | + line += $" [verts={filter.sharedMesh.vertexCount} submeshes={filter.sharedMesh.subMeshCount}]"; |
| 125 | + lines.Add(line); |
| 126 | + } |
| 127 | + lines.Sort(StringComparer.Ordinal); |
| 128 | + return string.Join("\n", lines); |
| 129 | + } |
| 130 | + |
| 131 | + /// <summary> |
| 132 | + /// Self-contained glTF-binary whose JSON chunk is ~1 MB (padded via root "extras"), so |
| 133 | + /// its predicted decode time is meaningful, carrying a single-triangle mesh (data-URI |
| 134 | + /// buffer, no BIN chunk) and unicode node names. |
| 135 | + /// </summary> |
| 136 | + static byte[] CreateLargeBinaryGltf() |
| 137 | + { |
| 138 | + var buffer = new List<byte>(); |
| 139 | + foreach (var value in new float[] { 0, 0, 0, 1, 0, 0, 0, 1, 0 }) |
| 140 | + buffer.AddRange(BitConverter.GetBytes(value)); |
| 141 | + foreach (var index in new ushort[] { 0, 1, 2 }) |
| 142 | + buffer.AddRange(BitConverter.GetBytes(index)); |
| 143 | + var bufferUri = $"data:application/octet-stream;base64,{Convert.ToBase64String(buffer.ToArray())}"; |
| 144 | + |
| 145 | + var padding = new string('x', 1024 * 1024); |
| 146 | + |
| 147 | + var json = @"{ |
| 148 | + ""asset"": { ""version"": ""2.0"" }, |
| 149 | + ""extras"": { ""padding"": """ + padding + @""" }, |
| 150 | + ""scene"": 0, |
| 151 | + ""scenes"": [ { ""nodes"": [0] } ], |
| 152 | + ""nodes"": [ |
| 153 | + { ""name"": """ + k_NodeNames[0] + @""", ""children"": [1] }, |
| 154 | + { ""name"": """ + k_NodeNames[1].Replace("/", "\\/") + @""", ""children"": [2] }, |
| 155 | + { ""name"": """ + k_NodeNames[2] + @""", ""mesh"": 0 } |
| 156 | + ], |
| 157 | + ""meshes"": [ { ""primitives"": [ { ""attributes"": { ""POSITION"": 0 }, ""indices"": 1 } ] } ], |
| 158 | + ""accessors"": [ |
| 159 | + { ""bufferView"": 0, ""componentType"": 5126, ""count"": 3, ""type"": ""VEC3"", ""min"": [0,0,0], ""max"": [1,1,0] }, |
| 160 | + { ""bufferView"": 1, ""componentType"": 5123, ""count"": 3, ""type"": ""SCALAR"" } |
| 161 | + ], |
| 162 | + ""bufferViews"": [ |
| 163 | + { ""buffer"": 0, ""byteOffset"": 0, ""byteLength"": 36 }, |
| 164 | + { ""buffer"": 0, ""byteOffset"": 36, ""byteLength"": 6 } |
| 165 | + ], |
| 166 | + ""buffers"": [ { ""uri"": """ + bufferUri + @""", ""byteLength"": 42 } ] |
| 167 | +}"; |
| 168 | + |
| 169 | + var jsonBytes = Encoding.UTF8.GetBytes(json); |
| 170 | + var paddedLength = (jsonBytes.Length + 3) & ~3; |
| 171 | + |
| 172 | + var glb = new List<byte>(); |
| 173 | + glb.AddRange(BitConverter.GetBytes(0x46546C67u)); // 'glTF' |
| 174 | + glb.AddRange(BitConverter.GetBytes(2u)); // version |
| 175 | + glb.AddRange(BitConverter.GetBytes((uint)(12 + 8 + paddedLength))); // total length |
| 176 | + glb.AddRange(BitConverter.GetBytes((uint)paddedLength)); // chunk length |
| 177 | + glb.AddRange(BitConverter.GetBytes(0x4E4F534Au)); // 'JSON' |
| 178 | + glb.AddRange(jsonBytes); |
| 179 | + for (var i = jsonBytes.Length; i < paddedLength; i++) |
| 180 | + glb.Add(0x20); // pad with spaces |
| 181 | + return glb.ToArray(); |
| 182 | + } |
| 183 | + } |
| 184 | +} |
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