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Yield to the defer agent per mesh assignment during instantiation
Hierarchy population honored the frame budget only between nodes; a node carrying many mesh assignments (multi-material meshes) populated them all in one un-yielding callback.
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@@ -6,6 +6,11 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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## [Unreleased]
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### Fixed
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- Frame budget overruns during scene instantiation of nodes with many mesh assignments: the hierarchy population now yields to the defer agent per mesh assignment, not only per node.
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## [6.19.0] - 2026-05-19
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### Added
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- (Add-Ons) Import glTF animations to custom animation systems.
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