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| 1 | +# Unity Multiplayer Documentation - Table of Contents |
| 2 | + |
| 3 | +## Release Notes |
| 4 | +- [Netcode for GameObjects](docs/release-notes/ngo-changelog.md) |
| 5 | +- [Boss Room](docs/samples/release-notes/bossroom-changelog.md) |
| 6 | +- [Bitesize](docs/samples/release-notes/bitesize-changelog.md) |
| 7 | + |
| 8 | +## API Reference |
| 9 | +- [API Reference](https://docs.unity3d.com/Packages/com.unity.netcode.gameobjects@2.4/api/index.html) |
| 10 | + |
| 11 | +## Get Started |
| 12 | +- [Installation](docs/installation/installation.md) |
| 13 | +- [Get Started with NGO](docs/tutorials/get-started-with-ngo.md) |
| 14 | + |
| 15 | +### Distributed Authority Quickstart |
| 16 | +- [Distributed Authority Quick Start](docs/learn/distributed-authority-quick-start.md) |
| 17 | +- [Distributed Authority WebGL](docs/learn/distributed-authority-webgl.md) |
| 18 | + |
| 19 | +### Migrating |
| 20 | +- [UNet Migration Path](docs/installation/unet-migration-path.md) |
| 21 | +- [Upgrade from UNet](docs/installation/migratingfromUNet.md) |
| 22 | +- [Migrate from Matchmaker to Lobby](docs/installation/migrate-from-matchmaker-to-lobby.md) |
| 23 | +- [Upgrade from MLAPI](docs/installation/migratingfrommlapi.md) |
| 24 | + |
| 25 | +## Networking Concepts |
| 26 | +- [Authority](docs/terms-concepts/authority.md) |
| 27 | + |
| 28 | +### Network Topologies |
| 29 | +- [Network Topologies](docs/terms-concepts/network-topologies.md) |
| 30 | +- [Client-Server](docs/terms-concepts/client-server.md) |
| 31 | +- [Listen Server Host Architecture](docs/learn/listenserverhostarchitecture.md) |
| 32 | +- [Distributed Authority](docs/terms-concepts/distributed-authority.md) |
| 33 | + |
| 34 | +## Configuration |
| 35 | + |
| 36 | +### Configuring Connections |
| 37 | +- [Connection Approval](docs/basics/connection-approval.md) |
| 38 | +- [Max Players](docs/basics/maxnumberplayers.md) |
| 39 | + |
| 40 | +- [Transports](docs/advanced-topics/transports.md) |
| 41 | +- [Relay](docs/relay/relay.md) |
| 42 | + |
| 43 | +## Networking Components |
| 44 | + |
| 45 | +### NetworkObject |
| 46 | +- [NetworkObject](docs/basics/networkobject.md) |
| 47 | +- [Player Objects](docs/basics/playerobjects.md) |
| 48 | +- [NetworkObject Parenting](docs/advanced-topics/networkobject-parenting.md) |
| 49 | + |
| 50 | +### NetworkBehaviour |
| 51 | +- [NetworkBehaviour](docs/basics/networkbehaviour.md) |
| 52 | +- [NetworkBehaviour Synchronization](docs/basics/networkbehaviour-synchronize.md) |
| 53 | + |
| 54 | +- [NetworkManager](docs/components/networkmanager.md) |
| 55 | +- [NetworkTransform](docs/components/networktransform.md) |
| 56 | +- [NetworkAnimator](docs/components/networkanimator.md) |
| 57 | +- [Physics](docs/advanced-topics/physics.md) |
| 58 | + |
| 59 | +## Ownership and Authority |
| 60 | +- [Ownership](docs/basics/ownership.md) |
| 61 | +- [Race Conditions](docs/basics/race-conditions.md) |
| 62 | + |
| 63 | +## Spawning and Despawning |
| 64 | +- [Object Spawning](docs/basics/object-spawning.md) |
| 65 | +- [Object Pooling](docs/advanced-topics/object-pooling.md) |
| 66 | +- [Object Visibility](docs/basics/object-visibility.md) |
| 67 | +- [Spawning Synchronization](docs/basics/spawning-synchronization.md) |
| 68 | +- [Deferred Despawning](docs/basics/deferred-despawning.md) |
| 69 | + |
| 70 | +## Latency and Performance |
| 71 | +- [Lag and Packet Loss](docs/learn/lagandpacketloss.md) |
| 72 | +- [Ticks and Update Rates](docs/learn/ticks-and-update-rates.md) |
| 73 | +- [Client-side Interpolation](docs/learn/clientside_interpolation.md) |
| 74 | +- [Client Anticipation](docs/advanced-topics/client-anticipation.md) |
| 75 | +- [Dealing with Latency](docs/learn/dealing-with-latency.md) |
| 76 | + |
| 77 | +## Network Synchronization |
| 78 | +- [Ways to Synchronize](docs/advanced-topics/ways-synchronize.md) |
| 79 | + |
| 80 | +### NetworkVariables |
| 81 | +- [NetworkVariable](docs/basics/networkvariable.md) |
| 82 | +- [Custom NetworkVariables](docs/basics/custom-networkvariables.md) |
| 83 | + |
| 84 | +### Remote Procedure Calls (RPCs) |
| 85 | +- [Messaging System](docs/advanced-topics/messaging-system.md) |
| 86 | +- [RPC](docs/advanced-topics/message-system/rpc.md) |
| 87 | +- [Reliability](docs/advanced-topics/message-system/reliability.md) |
| 88 | +- [RPC Parameters](docs/advanced-topics/message-system/rpc-params.md) |
| 89 | + |
| 90 | +#### RPCs vs NetworkVariables |
| 91 | +- [RPCs vs NetworkVariables](docs/learn/rpcvnetvar.md) |
| 92 | +- [RPC and NetworkVariable Examples](docs/learn/rpcnetvarexamples.md) |
| 93 | + |
| 94 | +- [RPC Compatibility](docs/advanced-topics/message-system/rpc-compatibility.md) |
| 95 | + |
| 96 | +#### Legacy RPC Options |
| 97 | +- [ClientRpc](docs/advanced-topics/message-system/clientrpc.md) |
| 98 | +- [ServerRpc](docs/advanced-topics/message-system/serverrpc.md) |
| 99 | +- [Execution Table](docs/advanced-topics/message-system/execution-table.md) |
| 100 | + |
| 101 | +- [Custom Messages](docs/advanced-topics/message-system/custom-messages.md) |
| 102 | +- [Connection Events](docs/advanced-topics/connection-events.md) |
| 103 | + |
| 104 | +### Network Update Loop |
| 105 | +- [About Network Update Loop](docs/advanced-topics/network-update-loop-system/about-network-update-loop.md) |
| 106 | +- [Network Update Loop Reference](docs/advanced-topics/network-update-loop-system/network-update-loop-reference.md) |
| 107 | + |
| 108 | +- [Network Time and Ticks](docs/advanced-topics/networktime-ticks.md) |
| 109 | + |
| 110 | +## Serialization |
| 111 | +- [Serialization Introduction](docs/advanced-topics/serialization/serialization-intro.md) |
| 112 | +- [C# Primitives](docs/advanced-topics/serialization/cprimitives.md) |
| 113 | +- [Unity Primitives](docs/advanced-topics/serialization/unity-primitives.md) |
| 114 | +- [Enum Types](docs/advanced-topics/serialization/enum_types.md) |
| 115 | +- [Arrays](docs/advanced-topics/serialization/arrays.md) |
| 116 | +- [INetworkSerializable](docs/advanced-topics/serialization/inetworkserializable.md) |
| 117 | +- [Custom Serialization](docs/advanced-topics/custom-serialization.md) |
| 118 | +- [NetworkObject Serialization](docs/advanced-topics/serialization/networkobject-serialization.md) |
| 119 | +- [FastBufferWriter and FastBufferReader](docs/advanced-topics/fastbufferwriter-fastbufferreader.md) |
| 120 | + |
| 121 | +## Scene Management |
| 122 | +- [Scene Management Overview](docs/basics/scenemanagement/scene-management-overview.md) |
| 123 | + |
| 124 | +### Integrated Management |
| 125 | +- [Using NetworkSceneManager](docs/basics/scenemanagement/using-networkscenemanager.md) |
| 126 | +- [Scene Events](docs/basics/scenemanagement/scene-events.md) |
| 127 | +- [Client Synchronization Mode](docs/basics/scenemanagement/client-synchronization-mode.md) |
| 128 | +- [Timing Considerations](docs/basics/scenemanagement/timing-considerations.md) |
| 129 | +- [In-Scene Placed NetworkObjects](docs/basics/scenemanagement/inscene-placed-networkobjects.md) |
| 130 | + |
| 131 | +- [Custom Management](docs/basics/scenemanagement/custom-management.md) |
| 132 | + |
| 133 | +## Session Management |
| 134 | +- [Session Management](docs/advanced-topics/session-management.md) |
| 135 | +- [Reconnecting Mid-Game](docs/advanced-topics/reconnecting-mid-game.md) |
| 136 | + |
| 137 | +## Testing and Debugging |
| 138 | +- [Testing Locally](docs/tutorials/testing/testing_locally.md) |
| 139 | +- [Testing with Artificial Conditions](docs/tutorials/testing/testing_with_artificial_conditions.md) |
| 140 | +- [Testing Client Connection Management](docs/tutorials/testing/testing_client_connection_management.md) |
| 141 | +- [Logging](docs/basics/logging.md) |
| 142 | +- [Techniques and Tricks for Debugging Multiplayer Games](docs/tutorials/testing/techniques_and_tricks_for_debugging_multiplayer_games.md) |
| 143 | +- [Command Line Helper](docs/tutorials/command-line-helper.md) |
| 144 | +- [Troubleshooting](docs/troubleshooting/troubleshooting.md) |
| 145 | +- [Error Messages](docs/troubleshooting/error-messages.md) |
| 146 | + |
| 147 | +## Educational Samples |
| 148 | +- [Sample Dedicated Server](docs/learn/sample-dedicated-server.md) |
| 149 | + |
| 150 | +### Boss Room |
| 151 | +- [Boss Room](docs/learn/bossroom/bossroom.md) |
| 152 | +- [Boss Room Architecture](docs/learn/bossroom/bossroom-architecture.md) |
| 153 | +- [Boss Room Actions](docs/learn/bossroom/bossroom-actions.md) |
| 154 | +- [NetworkObject Parenting](docs/learn/bossroom/networkobject-parenting.md) |
| 155 | +- [Optimizing Boss Room](docs/learn/bossroom/optimizing-bossroom.md) |
| 156 | +- [NetworkRigidbody](docs/learn/bossroom/networkrigidbody.md) |
| 157 | +- [Spawn NetworkObjects](docs/learn/bossroom/spawn-networkobjects.md) |
| 158 | + |
| 159 | +### Bitesize Samples |
| 160 | +- [Bitesize Use Cases](docs/learn/bitesize/bitesize-usecases.md) |
| 161 | +- [Bitesize Introduction](docs/learn/bitesize/bitesize-introduction.md) |
| 162 | +- [Bitesize Space Shooter](docs/learn/bitesize/bitesize-spaceshooter.md) |
| 163 | +- [Bitesize Client Driven](docs/learn/bitesize/bitesize-clientdriven.md) |
| 164 | +- [Bitesize Dynamic Prefabs](docs/learn/bitesize/bitesize-dynamicPrefabs.md) |
| 165 | +- [Bitesize Social Hub](docs/learn/bitesize/bitesize-socialhub.md) |
| 166 | + |
| 167 | +### Deprecated Samples |
| 168 | +- [Bitesize Invaders](docs/learn/bitesize/bitesize-invaders.md) |
| 169 | + |
| 170 | +## Community Contributions |
| 171 | +- [Code Monkey](docs/community-contributions/codemonkey.md) |
| 172 | +- [Dilmer](docs/community-contributions/dilmer.md) |
| 173 | +- [Dapper](docs/community-contributions/dapper.md) |
| 174 | + |
| 175 | +## Additional Resources |
| 176 | +- [FAQ](docs/learn/faq.md) |
| 177 | +- [MTT Terms](docs/terms-concepts/mutliplayer-terms.md) |
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