Skip to content

Looking for a way to prevent the NetworkSpawnManager.DestroySceneObjects() call when connecting as a Client #304

Looking for a way to prevent the NetworkSpawnManager.DestroySceneObjects() call when connecting as a Client

Looking for a way to prevent the NetworkSpawnManager.DestroySceneObjects() call when connecting as a Client #304

Triggered via issue October 19, 2025 11:53
Status Success
Total duration 7s
Artifacts
Handle Issue Assignment Changes
3s
Handle Issue Assignment Changes
Handle Investigating Label Addition
Handle Investigating Label Addition
Fit to window
Zoom out
Zoom in