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Allow configuring NetworkTransform through a ScriptableObject
Update conversation labels of the issue #1130: Issue comment #3870 (comment) created by Fobri
13s
Implement a single player mode (fake host mode) for WebGL
Update conversation labels of the issue #1129: Issue comment #2361 (comment) created by NoelStephensUnity
15m 4s
Make NetworkList implement IList or ICollection
Update conversation labels of the issue #1128: Issue comment #2666 (comment) created by NoelStephensUnity
2s
Expose Linq methods for network list
Update conversation labels of the issue #1127: Issue comment #2756 (comment) created by NoelStephensUnity
1s
Interpolation causes collider related out-of-sync
Update conversation labels of the issue #1124: Issue comment #2905 (comment) created by NoelStephensUnity
1s
Remove the requirement and error message "NetworkManager cannot be nested"
Update conversation labels of the issue #1123: Issue comment #2984 (comment) created by NoelStephensUnity
15m 5s
SortChildrenNetworkObjects Bug
Update conversation labels of the issue #1121: Issue comment #3741 (comment) created by NoelStephensUnity
2s
Allow configuring NetworkTransform through a ScriptableObject
Update conversation labels of the issue #1118: Issue comment #3870 (comment) created by NoelStephensUnity
9s
NetworkTransform stops syncing after repeated respawns or ownership changes
Update conversation labels of the issue #1116: Issue comment #3654 (comment) created by edunad
11s
NetworkTransform stops syncing after repeated respawns or ownership changes
Update conversation labels of the issue #1115: Issue comment #3654 (comment) created by EmandM
8s
Update conversation labels of the issue
Update conversation labels of the issue #1114: created by jlubeck
8s
NetworkTransform stops syncing after repeated respawns or ownership changes
Update conversation labels of the issue #1113: Issue comment #3654 (comment) created by edunad
10s
NetworkAnimator memory leak on clients
Update conversation labels of the issue #1111: Issue comment #3852 (comment) created by michalChrobot
1s
Received a packet with an invalid Hash Value
Update conversation labels of the issue #1109: Issue comment #3495 (comment) created by NoelStephensUnity
10s