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Samples

Use the samples in this section to learn how to use Netcode for GameObjects in your projects. The samples are designed to help you understand the concepts and features of Netcode for GameObjects, and they provide practical examples of how to implement multiplayer functionality in Unity games.

Topic Description
Bossroom The Boss Room sample is a multiplayer game that demonstrates how to use Netcode for GameObjects to create a networked game. It provides a complete example of how to implement various features such as player movement, combat, and game state management in a multiplayer environment.