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SessionConfig.cs
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60 lines (53 loc) · 2.1 KB
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namespace Unity.Netcode
{
internal class SessionConfig
{
/// <summary>
/// The running list of session versions
/// </summary>
public const uint NoFeatureCompatibility = 0;
public const uint BypassFeatureCompatible = 1;
public const uint ServerDistributionCompatible = 2;
public const uint SessionStateToken = 3;
public const uint NetworkBehaviourSerializationSafety = 4;
// The most current session version (!!!!set this when you increment!!!!!)
public static uint PackageSessionVersion => NetworkBehaviourSerializationSafety;
internal uint SessionVersion;
public bool ServiceSideDistribution;
/// <summary>
/// Service to client
/// Set when the client receives a <see cref="ConnectionApprovedMessage"/>
/// </summary>
/// <param name="serviceConfig">the session's settings</param>
public SessionConfig(ServiceConfig serviceConfig)
{
SessionVersion = serviceConfig.SessionVersion;
ServiceSideDistribution = serviceConfig.ServerRedistribution;
}
/// <summary>
/// Can be used to directly set the version.
/// </summary>
/// <remarks>
/// If a client connects that does not support session configuration then
/// this will be invoked. The default values set in the constructor should
/// assume that no features are available.
/// Can also be used for mock/integration testing version handling.
/// </remarks>
/// <param name="version">version to set</param>
public SessionConfig(uint version)
{
SessionVersion = version;
ServiceSideDistribution = false;
}
/// <summary>
/// Client to Service
/// Default package constructor set when <see cref="NetworkManager.Initialize(bool)"/> is invoked.
/// </summary>
public SessionConfig()
{
// The current
SessionVersion = PackageSessionVersion;
ServiceSideDistribution = false;
}
}
}