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codecov.yml
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47 lines (43 loc) · 1.02 KB
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codecov:
require_ci_to_pass: false
notify:
wait_for_ci: true
coverage:
precision: 2
round: down
range: "50...70"
status:
patch:
default:
if_ci_failed: success
informational: true
default_rules:
flag_coverage_not_uploaded_behavior: exclude
project:
default:
target: auto
# Threshold used for the PR Check
threshold: 0.5%
base: auto
if_ci_failed: success
informational: true
only_pulls: true
# PR Comment configuration
comment:
layout: "diff, flags, files, components"
behavior: default
require_changes: false
require_base: false
require_head: false
# Set this to the number of coverage jobs run in the PR
after_n_builds: 1
flag_management:
default_rules:
carryforward: true
# Components configuration
component_management:
individual_components:
- component_id: "com.unity.netcode.gameobjects"
name: "com.unity.netcode.gameobjects"
paths:
- com.unity.netcode.gameobjects