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NetworkVariableAnticipationTests.cs
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454 lines (355 loc) · 22.8 KB
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using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using Unity.Netcode.TestHelpers.Runtime;
using UnityEngine;
using Object = UnityEngine.Object;
namespace Unity.Netcode.RuntimeTests
{
internal class NetworkVariableAnticipationComponent : NetworkBehaviour
{
public AnticipatedNetworkVariable<int> SnapOnAnticipationFailVariable = new AnticipatedNetworkVariable<int>(0, StaleDataHandling.Ignore);
public AnticipatedNetworkVariable<float> SmoothOnAnticipationFailVariable = new AnticipatedNetworkVariable<float>(0, StaleDataHandling.Reanticipate);
public AnticipatedNetworkVariable<float> ReanticipateOnAnticipationFailVariable = new AnticipatedNetworkVariable<float>(0, StaleDataHandling.Reanticipate);
public override void OnReanticipate(double lastRoundTripTime)
{
if (SmoothOnAnticipationFailVariable.ShouldReanticipate)
{
if (Mathf.Abs(SmoothOnAnticipationFailVariable.AuthoritativeValue - SmoothOnAnticipationFailVariable.PreviousAnticipatedValue) > Mathf.Epsilon)
{
SmoothOnAnticipationFailVariable.Smooth(SmoothOnAnticipationFailVariable.PreviousAnticipatedValue, SmoothOnAnticipationFailVariable.AuthoritativeValue, 1, Mathf.Lerp);
}
}
if (ReanticipateOnAnticipationFailVariable.ShouldReanticipate)
{
// Would love to test some stuff about anticipation based on time, but that is difficult to test accurately.
// This reanticipating variable will just always anticipate a value 5 higher than the server value.
ReanticipateOnAnticipationFailVariable.Anticipate(ReanticipateOnAnticipationFailVariable.AuthoritativeValue + 5);
}
}
public bool SnapRpcResponseReceived = false;
[Rpc(SendTo.Server)]
public void SetSnapValueRpc(int i, RpcParams rpcParams = default)
{
SnapOnAnticipationFailVariable.AuthoritativeValue = i;
SetSnapValueResponseRpc(RpcTarget.Single(rpcParams.Receive.SenderClientId, RpcTargetUse.Temp));
}
[Rpc(SendTo.SpecifiedInParams)]
public void SetSnapValueResponseRpc(RpcParams rpcParams)
{
SnapRpcResponseReceived = true;
}
[Rpc(SendTo.Server)]
public void SetSmoothValueRpc(float f)
{
SmoothOnAnticipationFailVariable.AuthoritativeValue = f;
}
[Rpc(SendTo.Server)]
public void SetReanticipateValueRpc(float f)
{
ReanticipateOnAnticipationFailVariable.AuthoritativeValue = f;
}
}
internal class NetworkVariableAnticipationTests : NetcodeIntegrationTest
{
protected override int NumberOfClients => 2;
protected override bool m_EnableTimeTravel => true;
protected override bool m_SetupIsACoroutine => false;
protected override bool m_TearDownIsACoroutine => false;
protected override void OnPlayerPrefabGameObjectCreated()
{
m_PlayerPrefab.AddComponent<NetworkVariableAnticipationComponent>();
}
public NetworkVariableAnticipationComponent GetTestComponent()
{
return m_ClientNetworkManagers[0].LocalClient.PlayerObject.GetComponent<NetworkVariableAnticipationComponent>();
}
public NetworkVariableAnticipationComponent GetServerComponent()
{
foreach (var obj in Object.FindObjectsByType<NetworkVariableAnticipationComponent>(FindObjectsSortMode.None))
{
if (obj.NetworkManager == m_ServerNetworkManager && obj.OwnerClientId == m_ClientNetworkManagers[0].LocalClientId)
{
return obj;
}
}
return null;
}
public NetworkVariableAnticipationComponent GetOtherClientComponent()
{
foreach (var obj in Object.FindObjectsByType<NetworkVariableAnticipationComponent>(FindObjectsSortMode.None))
{
if (obj.NetworkManager == m_ClientNetworkManagers[1] && obj.OwnerClientId == m_ClientNetworkManagers[0].LocalClientId)
{
return obj;
}
}
return null;
}
[Test]
public void WhenAnticipating_ValueChangesImmediately()
{
var testComponent = GetTestComponent();
testComponent.SnapOnAnticipationFailVariable.Anticipate(10);
testComponent.SmoothOnAnticipationFailVariable.Anticipate(15);
testComponent.ReanticipateOnAnticipationFailVariable.Anticipate(20);
Assert.AreEqual(10, testComponent.SnapOnAnticipationFailVariable.Value);
Assert.AreEqual(15, testComponent.SmoothOnAnticipationFailVariable.Value);
Assert.AreEqual(20, testComponent.ReanticipateOnAnticipationFailVariable.Value);
}
[Test]
public void WhenAnticipating_AuthoritativeValueDoesNotChange()
{
var testComponent = GetTestComponent();
testComponent.SnapOnAnticipationFailVariable.Anticipate(10);
testComponent.SmoothOnAnticipationFailVariable.Anticipate(15);
testComponent.ReanticipateOnAnticipationFailVariable.Anticipate(20);
Assert.AreEqual(0, testComponent.SnapOnAnticipationFailVariable.AuthoritativeValue);
Assert.AreEqual(0, testComponent.SmoothOnAnticipationFailVariable.AuthoritativeValue);
Assert.AreEqual(0, testComponent.ReanticipateOnAnticipationFailVariable.AuthoritativeValue);
}
[Test]
public void WhenAnticipating_ServerDoesNotChange()
{
var testComponent = GetTestComponent();
testComponent.SnapOnAnticipationFailVariable.Anticipate(10);
testComponent.SmoothOnAnticipationFailVariable.Anticipate(15);
testComponent.ReanticipateOnAnticipationFailVariable.Anticipate(20);
var serverComponent = GetServerComponent();
Assert.AreEqual(0, serverComponent.SnapOnAnticipationFailVariable.AuthoritativeValue);
Assert.AreEqual(0, serverComponent.SmoothOnAnticipationFailVariable.AuthoritativeValue);
Assert.AreEqual(0, serverComponent.ReanticipateOnAnticipationFailVariable.AuthoritativeValue);
Assert.AreEqual(0, serverComponent.SnapOnAnticipationFailVariable.Value);
Assert.AreEqual(0, serverComponent.SmoothOnAnticipationFailVariable.Value);
Assert.AreEqual(0, serverComponent.ReanticipateOnAnticipationFailVariable.Value);
TimeTravel(2, 120);
Assert.AreEqual(0, serverComponent.SnapOnAnticipationFailVariable.AuthoritativeValue);
Assert.AreEqual(0, serverComponent.SmoothOnAnticipationFailVariable.AuthoritativeValue);
Assert.AreEqual(0, serverComponent.ReanticipateOnAnticipationFailVariable.AuthoritativeValue);
Assert.AreEqual(0, serverComponent.SnapOnAnticipationFailVariable.Value);
Assert.AreEqual(0, serverComponent.SmoothOnAnticipationFailVariable.Value);
Assert.AreEqual(0, serverComponent.ReanticipateOnAnticipationFailVariable.Value);
}
[Test]
public void WhenAnticipating_OtherClientDoesNotChange()
{
var testComponent = GetTestComponent();
testComponent.SnapOnAnticipationFailVariable.Anticipate(10);
testComponent.SmoothOnAnticipationFailVariable.Anticipate(15);
testComponent.ReanticipateOnAnticipationFailVariable.Anticipate(20);
var otherClientComponent = GetOtherClientComponent();
Assert.AreEqual(0, otherClientComponent.SnapOnAnticipationFailVariable.AuthoritativeValue);
Assert.AreEqual(0, otherClientComponent.SmoothOnAnticipationFailVariable.AuthoritativeValue);
Assert.AreEqual(0, otherClientComponent.ReanticipateOnAnticipationFailVariable.AuthoritativeValue);
Assert.AreEqual(0, otherClientComponent.SnapOnAnticipationFailVariable.Value);
Assert.AreEqual(0, otherClientComponent.SmoothOnAnticipationFailVariable.Value);
Assert.AreEqual(0, otherClientComponent.ReanticipateOnAnticipationFailVariable.Value);
TimeTravel(2, 120);
Assert.AreEqual(0, otherClientComponent.SnapOnAnticipationFailVariable.AuthoritativeValue);
Assert.AreEqual(0, otherClientComponent.SmoothOnAnticipationFailVariable.AuthoritativeValue);
Assert.AreEqual(0, otherClientComponent.ReanticipateOnAnticipationFailVariable.AuthoritativeValue);
Assert.AreEqual(0, otherClientComponent.SnapOnAnticipationFailVariable.Value);
Assert.AreEqual(0, otherClientComponent.SmoothOnAnticipationFailVariable.Value);
Assert.AreEqual(0, otherClientComponent.ReanticipateOnAnticipationFailVariable.Value);
}
[Test]
public void WhenServerChangesSnapValue_ValuesAreUpdated()
{
var testComponent = GetTestComponent();
testComponent.SnapOnAnticipationFailVariable.Anticipate(10);
Assert.AreEqual(10, testComponent.SnapOnAnticipationFailVariable.Value);
Assert.AreEqual(0, testComponent.SnapOnAnticipationFailVariable.AuthoritativeValue);
testComponent.SetSnapValueRpc(10);
WaitForMessageReceivedWithTimeTravel<RpcMessage>(
new List<NetworkManager> { m_ServerNetworkManager }
);
var serverComponent = GetServerComponent();
Assert.AreEqual(10, serverComponent.SnapOnAnticipationFailVariable.Value);
Assert.AreEqual(10, serverComponent.SnapOnAnticipationFailVariable.AuthoritativeValue);
var otherClientComponent = GetOtherClientComponent();
Assert.AreEqual(0, otherClientComponent.SnapOnAnticipationFailVariable.Value);
Assert.AreEqual(0, otherClientComponent.SnapOnAnticipationFailVariable.AuthoritativeValue);
WaitForMessageReceivedWithTimeTravel<NetworkVariableDeltaMessage>(m_ClientNetworkManagers.ToList());
Assert.AreEqual(10, testComponent.SnapOnAnticipationFailVariable.Value);
Assert.AreEqual(10, testComponent.SnapOnAnticipationFailVariable.AuthoritativeValue);
Assert.AreEqual(10, otherClientComponent.SnapOnAnticipationFailVariable.Value);
Assert.AreEqual(10, otherClientComponent.SnapOnAnticipationFailVariable.AuthoritativeValue);
}
[Test]
public void WhenServerChangesSmoothValue_ValuesAreLerped()
{
var testComponent = GetTestComponent();
testComponent.SmoothOnAnticipationFailVariable.Anticipate(15);
Assert.AreEqual(15, testComponent.SmoothOnAnticipationFailVariable.Value, Mathf.Epsilon);
Assert.AreEqual(0, testComponent.SmoothOnAnticipationFailVariable.AuthoritativeValue, Mathf.Epsilon);
// Set to a different value to simulate a anticipation failure - will lerp between the anticipated value
// and the actual one
testComponent.SetSmoothValueRpc(20);
WaitForMessageReceivedWithTimeTravel<RpcMessage>(
new List<NetworkManager> { m_ServerNetworkManager }
);
var serverComponent = GetServerComponent();
Assert.AreEqual(20, serverComponent.SmoothOnAnticipationFailVariable.Value, Mathf.Epsilon);
Assert.AreEqual(20, serverComponent.SmoothOnAnticipationFailVariable.AuthoritativeValue, Mathf.Epsilon);
var otherClientComponent = GetOtherClientComponent();
Assert.AreEqual(0, otherClientComponent.SmoothOnAnticipationFailVariable.Value, Mathf.Epsilon);
Assert.AreEqual(0, otherClientComponent.SmoothOnAnticipationFailVariable.AuthoritativeValue, Mathf.Epsilon);
WaitForMessageReceivedWithTimeTravel<NetworkVariableDeltaMessage>(m_ClientNetworkManagers.ToList());
Assert.AreEqual(15 + 1f / 60f * 5, testComponent.SmoothOnAnticipationFailVariable.Value, Mathf.Epsilon);
Assert.AreEqual(20, testComponent.SmoothOnAnticipationFailVariable.AuthoritativeValue, Mathf.Epsilon);
Assert.AreEqual(0 + 1f / 60f * 20, otherClientComponent.SmoothOnAnticipationFailVariable.Value, Mathf.Epsilon);
Assert.AreEqual(20, otherClientComponent.SmoothOnAnticipationFailVariable.AuthoritativeValue, Mathf.Epsilon);
for (var i = 1; i < 60; ++i)
{
TimeTravel(1f / 60f, 1);
Assert.AreEqual(15 + 1f / 60f * 5 * (i + 1), testComponent.SmoothOnAnticipationFailVariable.Value, 0.00001);
Assert.AreEqual(20, testComponent.SmoothOnAnticipationFailVariable.AuthoritativeValue, Mathf.Epsilon);
Assert.AreEqual(0 + 1f / 60f * 20 * (i + 1), otherClientComponent.SmoothOnAnticipationFailVariable.Value, 0.00001);
Assert.AreEqual(20, otherClientComponent.SmoothOnAnticipationFailVariable.AuthoritativeValue, Mathf.Epsilon);
}
TimeTravel(1f / 60f, 1);
Assert.AreEqual(20, testComponent.SmoothOnAnticipationFailVariable.Value, Mathf.Epsilon);
Assert.AreEqual(20, otherClientComponent.SmoothOnAnticipationFailVariable.Value, Mathf.Epsilon);
}
[Test]
public void WhenServerChangesReanticipateValue_ValuesAreReanticipated()
{
var testComponent = GetTestComponent();
testComponent.ReanticipateOnAnticipationFailVariable.Anticipate(15);
Assert.AreEqual(15, testComponent.ReanticipateOnAnticipationFailVariable.Value, Mathf.Epsilon);
Assert.AreEqual(0, testComponent.ReanticipateOnAnticipationFailVariable.AuthoritativeValue, Mathf.Epsilon);
// Set to a different value to simulate a anticipation failure - will lerp between the anticipated value
// and the actual one
testComponent.SetReanticipateValueRpc(20);
WaitForMessageReceivedWithTimeTravel<RpcMessage>(
new List<NetworkManager> { m_ServerNetworkManager }
);
var serverComponent = GetServerComponent();
Assert.AreEqual(20, serverComponent.ReanticipateOnAnticipationFailVariable.Value, Mathf.Epsilon);
Assert.AreEqual(20, serverComponent.ReanticipateOnAnticipationFailVariable.AuthoritativeValue, Mathf.Epsilon);
var otherClientComponent = GetOtherClientComponent();
Assert.AreEqual(0, otherClientComponent.ReanticipateOnAnticipationFailVariable.Value, Mathf.Epsilon);
Assert.AreEqual(0, otherClientComponent.ReanticipateOnAnticipationFailVariable.AuthoritativeValue, Mathf.Epsilon);
WaitForMessageReceivedWithTimeTravel<NetworkVariableDeltaMessage>(m_ClientNetworkManagers.ToList());
Assert.AreEqual(25, testComponent.ReanticipateOnAnticipationFailVariable.Value, Mathf.Epsilon);
Assert.AreEqual(20, testComponent.ReanticipateOnAnticipationFailVariable.AuthoritativeValue, Mathf.Epsilon);
Assert.AreEqual(25, otherClientComponent.ReanticipateOnAnticipationFailVariable.Value, Mathf.Epsilon);
Assert.AreEqual(20, otherClientComponent.ReanticipateOnAnticipationFailVariable.AuthoritativeValue, Mathf.Epsilon);
}
[Test]
public void WhenNonStaleDataArrivesToIgnoreVariable_ItIsNotIgnored([Values(10u, 30u, 60u)] uint tickRate, [Values(0u, 1u, 2u)] uint skipFrames)
{
m_ServerNetworkManager.NetworkConfig.TickRate = tickRate;
m_ServerNetworkManager.NetworkTickSystem.TickRate = tickRate;
for (var i = 0; i < skipFrames; ++i)
{
TimeTravel(1 / 60f, 1);
}
var testComponent = GetTestComponent();
testComponent.SnapOnAnticipationFailVariable.Anticipate(10);
Assert.AreEqual(10, testComponent.SnapOnAnticipationFailVariable.Value);
Assert.AreEqual(0, testComponent.SnapOnAnticipationFailVariable.AuthoritativeValue);
testComponent.SetSnapValueRpc(20);
WaitForMessageReceivedWithTimeTravel<RpcMessage>(new List<NetworkManager> { m_ServerNetworkManager });
var serverComponent = GetServerComponent();
Assert.AreEqual(20, serverComponent.SnapOnAnticipationFailVariable.Value);
Assert.AreEqual(20, serverComponent.SnapOnAnticipationFailVariable.AuthoritativeValue);
WaitForMessageReceivedWithTimeTravel<NetworkVariableDeltaMessage>(m_ClientNetworkManagers.ToList());
// Both values get updated
Assert.AreEqual(20, testComponent.SnapOnAnticipationFailVariable.Value);
Assert.AreEqual(20, testComponent.SnapOnAnticipationFailVariable.AuthoritativeValue);
// Other client got the server value and had made no anticipation, so it applies it to the anticipated value as well.
var otherClientComponent = GetOtherClientComponent();
Assert.AreEqual(20, otherClientComponent.SnapOnAnticipationFailVariable.Value);
Assert.AreEqual(20, otherClientComponent.SnapOnAnticipationFailVariable.AuthoritativeValue);
}
[Test]
public void WhenStaleDataArrivesToIgnoreVariable_ItIsIgnored([Values(10u, 30u, 60u)] uint tickRate, [Values(0u, 1u, 2u)] uint skipFrames)
{
m_ServerNetworkManager.NetworkConfig.TickRate = tickRate;
m_ServerNetworkManager.NetworkTickSystem.TickRate = tickRate;
for (var i = 0; i < skipFrames; ++i)
{
TimeTravel(1 / 60f, 1);
}
var testComponent = GetTestComponent();
testComponent.SnapOnAnticipationFailVariable.Anticipate(10);
Assert.AreEqual(10, testComponent.SnapOnAnticipationFailVariable.Value);
Assert.AreEqual(0, testComponent.SnapOnAnticipationFailVariable.AuthoritativeValue);
testComponent.SetSnapValueRpc(30);
var serverComponent = GetServerComponent();
serverComponent.SnapOnAnticipationFailVariable.AuthoritativeValue = 20;
Assert.AreEqual(20, serverComponent.SnapOnAnticipationFailVariable.Value);
Assert.AreEqual(20, serverComponent.SnapOnAnticipationFailVariable.AuthoritativeValue);
WaitForMessageReceivedWithTimeTravel<NetworkVariableDeltaMessage>(m_ClientNetworkManagers.ToList());
if (testComponent.SnapRpcResponseReceived)
{
// In this case the tick rate is slow enough that the RPC was received and processed, so we check that.
Assert.AreEqual(30, testComponent.SnapOnAnticipationFailVariable.Value);
Assert.AreEqual(30, testComponent.SnapOnAnticipationFailVariable.AuthoritativeValue);
var otherClientComponent = GetOtherClientComponent();
Assert.AreEqual(30, otherClientComponent.SnapOnAnticipationFailVariable.Value);
Assert.AreEqual(30, otherClientComponent.SnapOnAnticipationFailVariable.AuthoritativeValue);
}
else
{
// In this case, we got an update before the RPC was processed, so we should have ignored it.
// Anticipated client received this data for a tick earlier than its anticipation, and should have prioritized the anticipated value
Assert.AreEqual(10, testComponent.SnapOnAnticipationFailVariable.Value);
// However, the authoritative value still gets updated
Assert.AreEqual(20, testComponent.SnapOnAnticipationFailVariable.AuthoritativeValue);
// Other client got the server value and had made no anticipation, so it applies it to the anticipated value as well.
var otherClientComponent = GetOtherClientComponent();
Assert.AreEqual(20, otherClientComponent.SnapOnAnticipationFailVariable.Value);
Assert.AreEqual(20, otherClientComponent.SnapOnAnticipationFailVariable.AuthoritativeValue);
}
}
[Test]
public void WhenStaleDataArrivesToReanticipatedVariable_ItIsAppliedAndReanticipated()
{
var testComponent = GetTestComponent();
testComponent.ReanticipateOnAnticipationFailVariable.Anticipate(10);
Assert.AreEqual(10, testComponent.ReanticipateOnAnticipationFailVariable.Value);
Assert.AreEqual(0, testComponent.ReanticipateOnAnticipationFailVariable.AuthoritativeValue);
var serverComponent = GetServerComponent();
serverComponent.ReanticipateOnAnticipationFailVariable.AuthoritativeValue = 20;
Assert.AreEqual(20, serverComponent.ReanticipateOnAnticipationFailVariable.Value);
Assert.AreEqual(20, serverComponent.ReanticipateOnAnticipationFailVariable.AuthoritativeValue);
WaitForMessageReceivedWithTimeTravel<NetworkVariableDeltaMessage>(m_ClientNetworkManagers.ToList());
Assert.AreEqual(25, testComponent.ReanticipateOnAnticipationFailVariable.Value);
// However, the authoritative value still gets updated
Assert.AreEqual(20, testComponent.ReanticipateOnAnticipationFailVariable.AuthoritativeValue);
// Other client got the server value and had made no anticipation, so it applies it to the anticipated value as well.
var otherClientComponent = GetOtherClientComponent();
Assert.AreEqual(25, otherClientComponent.ReanticipateOnAnticipationFailVariable.Value);
Assert.AreEqual(20, otherClientComponent.ReanticipateOnAnticipationFailVariable.AuthoritativeValue);
}
private int m_PreviousSnapValue;
/// <summary>
/// Validates the previous value is being properly updated on the non-authoritative side.
/// </summary>
[Test]
public void PreviousValueIsMaintainedProperly()
{
var testComponent = GetTestComponent();
testComponent.SnapOnAnticipationFailVariable.OnAuthoritativeValueChanged += OnAuthoritativeValueChanged;
testComponent.SnapOnAnticipationFailVariable.Anticipate(10);
testComponent.SetSnapValueRpc(10);
WaitForMessageReceivedWithTimeTravel<NetworkVariableDeltaMessage>(m_ClientNetworkManagers.ToList());
// Verify the previous value is 0
Assert.AreEqual(0, m_PreviousSnapValue);
testComponent.SetSnapValueRpc(20);
WaitForMessageReceivedWithTimeTravel<NetworkVariableDeltaMessage>(m_ClientNetworkManagers.ToList());
// Verify the previous value is 10
Assert.AreEqual(10, m_PreviousSnapValue);
testComponent.SetSnapValueRpc(30);
WaitForMessageReceivedWithTimeTravel<NetworkVariableDeltaMessage>(m_ClientNetworkManagers.ToList());
// Verify the previous value is 20
Assert.AreEqual(20, m_PreviousSnapValue);
}
private void OnAuthoritativeValueChanged(AnticipatedNetworkVariable<int> anticipatedValue, in int previous, in int current)
{
m_PreviousSnapValue = previous;
}
}
}