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Integrated management

Understand Netcode for GameObject's integrated scene management system.

Topic Description
Using NetworkSceneManager Understand how to use Netcode for GameObject's built in NetworkSceneManager component.
Scene events Use scene events to manage sychronization in a scene.
Client synchronization mode Netcode for GameObjects provides you with the ability to select the client synchronization mode that best suits your project's needs.
Timing considerations Netcode for GameObjects handles many of the more complicated aspects of scene management. This section is tailored towards those who want to better understand the client-server communication sequence for scene events as they occur over time.
In-scene placed NetworkObjects In-scene placed NetworkObjects are GameObjects with a NetworkObject component that was added to a scene from within the Editor.