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Testing and debugging

Understand how to set up session management in Netcode for GameObjects.

Topic Description
Testing locally Use session management to keep data when a player disconnects and accurately reassign it to the player when they reconnect.
Testing with artificial conditions In a multiplayer game, clients might get disconnected from the server for a variety of reasons (such as network issues or application/device crashes). For those reasons, you might want to allow your players to reconnect to the game.
Testing client connection management In a multiplayer game, clients might get disconnected from the server for a variety of reasons (such as network issues or application/device crashes). For those reasons, you might want to allow your players to reconnect to the game.
Logging In a multiplayer game, clients might get disconnected from the server for a variety of reasons (such as network issues or application/device crashes). For those reasons, you might want to allow your players to reconnect to the game.
Techniques and tricks for debugging multiplayer games In a multiplayer game, clients might get disconnected from the server for a variety of reasons (such as network issues or application/device crashes). For those reasons, you might want to allow your players to reconnect to the game.
Command-line helper In a multiplayer game, clients might get disconnected from the server for a variety of reasons (such as network issues or application/device crashes). For those reasons, you might want to allow your players to reconnect to the game.
Troubleshooting In a multiplayer game, clients might get disconnected from the server for a variety of reasons (such as network issues or application/device crashes). For those reasons, you might want to allow your players to reconnect to the game.
Error messages In a multiplayer game, clients might get disconnected from the server for a variety of reasons (such as network issues or application/device crashes). For those reasons, you might want to allow your players to reconnect to the game.