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com.unity.netcode.gameobjects/Runtime/Messaging/Messages/ConnectionApprovedMessage.cs

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@@ -50,7 +50,7 @@ internal struct ConnectionApprovedMessage : INetworkMessage
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public int Version => k_AddSessionStateToken;
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public ulong OwnerClientId;
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public ulong SessionStateToken;
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public ulong SessionStateToken;
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public int NetworkTick;
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// The cloud state service should set this if we are restoring a session
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public ServiceConfig ServiceConfig;

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