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Add PR number to CHANGELOG entry
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com.unity.netcode.gameobjects/CHANGELOG.md

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@@ -16,7 +16,7 @@ Additional documentation and release notes are available at [Multiplayer Documen
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### Fixed
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- Fixed an issue in `UnityTransport` where the transport would accept sends on invalid connections, leading to a useless memory allocation and confusing error message.
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- Fixed an issue in `UnityTransport` where the transport would accept sends on invalid connections, leading to a useless memory allocation and confusing error message. (#3383)
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- Fixed initial `NetworkTransform` spawn, ensure it uses world space. (#3361)
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- Fixed issue where `AnticipatedNetworkVariable` previous value returned by `AnticipatedNetworkVariable.OnAuthoritativeValueChanged` is updated correctly on the non-authoritative side. (#3322)
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