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Bumping the default tick latency down to 1.
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com.unity.netcode.gameobjects/Runtime/Timing/NetworkTimeSystem.cs

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@@ -85,7 +85,7 @@ public class NetworkTimeSystem
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/// For a distributed authority network topology, this latency is between
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/// the client and the distributed authority service instance.
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/// </remarks>
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public int TickLatency = 2;
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public int TickLatency = 1;
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internal double LastSyncedServerTimeSec { get; private set; }
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internal double LastSyncedRttSec { get; private set; }

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