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One more removal of the same lerpSmoothing parameter in comments.
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com.unity.netcode.gameobjects/Runtime/Components/Interpolator/BufferedLinearInterpolator.cs

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@@ -413,7 +413,6 @@ internal void ResetCurrentState()
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/// <param name="minDeltaTime">The minimum time delta between the current and target value.</param>
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/// <param name="maxDeltaTime">The maximum time delta between the current and target value.</param>
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/// <param name="isLerpAndExtrapolate">Determines whether to use smooth dampening or extrapolation.</param>
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/// <param name="lerpSmoothing">Determines if lerp smoothing is enabled for this instance.</param>
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/// <returns>The newly interpolated value of type 'T'</returns>
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internal T Update(float deltaTime, double tickLatencyAsTime, double minDeltaTime, double maxDeltaTime, bool isLerpAndExtrapolate)
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{

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