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Disabled WebGL Build job on macOS
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.yamato/webgl-build.yml

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@@ -25,6 +25,7 @@
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{% for project in projects.default -%}
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{% for platform in test_platforms.desktop -%}
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{% if platform.name != "mac" -%} # There is an error about "Light baking could not be started because no valid OpenCL device could be found". Tracked in MTT-
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{% for editor in validation_editors.all -%}
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webgl_build_{{ project.name }}_{{ platform.name }}_{{ editor }}:
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name: WebGl Build - {{ project.name }} [{{ platform.name }}, {{ editor }}, il2cpp]
@@ -44,12 +45,13 @@ webgl_build_{{ project.name }}_{{ platform.name }}_{{ editor }}:
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# Engine is initialized in ‘nographics’ mode since we don't need any graphics for this case (--extra-editor-arg=-nographics)
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# In case of failure the job will be rerunned once (--reruncount=1) with clean library (--clean-library-on-rerun)
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# This will perform only building phase (--build-only) with a timeout of 3m (--timeout=1800)
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- UnifiedTestRunner --suite=playmode --platform=WebGL --scripting-backend=il2cpp --testproject={{ project.path }} --editor-location=.Editor --artifacts_path=artifacts --player-save-path=build/players --extra-editor-arg=-batchmode --category=!RequiresGPU --extra-editor-arg=-nolightmap --extra-editor-arg=-nographics -extra-editor-arg=-automated --reruncount=1 --clean-library-on-rerun --build-only --timeout=1800
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- UnifiedTestRunner --suite=playmode --platform=WebGL --scripting-backend=il2cpp --testproject={{ project.path }} --editor-location=.Editor --artifacts_path=artifacts --player-save-path=build/players --extra-editor-arg=-batchmode --extra-editor-arg=-nographics --reruncount=1 --clean-library-on-rerun --build-only --timeout=1800
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artifacts:
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logs:
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paths:
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- "artifacts/**/*"
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- "build/players/**/*"
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{% endfor -%}
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{% endif -%}
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{% endfor -%}
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{% endfor -%}

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