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adding changelog entries.
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com.unity.netcode.gameobjects/CHANGELOG.md

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@@ -12,6 +12,7 @@ Additional documentation and release notes are available at [Multiplayer Documen
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### Fixed
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- Fixed issue where the `NetworkObject.Ownership` custom editor did not take the default "Everything" flag into consideration. (#3305)
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- Fixed DestroyObject flow on non-authority game clients. (#3291)
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- Fixed exception being thrown when a `GameObject` with an associated `NetworkTransform` is disabled. (#3243)
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- Fixed issue where the scene migration synchronization table was not cleaned up if the `GameObject` of a `NetworkObject` is destroyed before it should have been. (#3230)
@@ -24,6 +25,7 @@ Additional documentation and release notes are available at [Multiplayer Documen
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### Changed
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- Changed root in-scene placed `NetworkObject` instances now will always have either the `Distributable` permission set unless the `SessionOwer` permission is set. (#3305)
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- Changed the `NetworkTimeSystem.Sync` method to use half RTT to calculate the desired local time offset as opposed to the full RTT. (#3212)
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## [2.2.0] - 2024-12-12

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