You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Copy file name to clipboardExpand all lines: com.unity.netcode.gameobjects/CHANGELOG.md
+2Lines changed: 2 additions & 0 deletions
Display the source diff
Display the rich diff
Original file line number
Diff line number
Diff line change
@@ -12,6 +12,7 @@ Additional documentation and release notes are available at [Multiplayer Documen
12
12
13
13
### Fixed
14
14
15
+
- Fixed issue where the `NetworkObject.Ownership` custom editor did not take the default "Everything" flag into consideration. (#3305)
15
16
- Fixed DestroyObject flow on non-authority game clients. (#3291)
16
17
- Fixed exception being thrown when a `GameObject` with an associated `NetworkTransform` is disabled. (#3243)
17
18
- Fixed issue where the scene migration synchronization table was not cleaned up if the `GameObject` of a `NetworkObject` is destroyed before it should have been. (#3230)
@@ -24,6 +25,7 @@ Additional documentation and release notes are available at [Multiplayer Documen
24
25
25
26
### Changed
26
27
28
+
- Changed root in-scene placed `NetworkObject` instances now will always have either the `Distributable` permission set unless the `SessionOwer` permission is set. (#3305)
27
29
- Changed the `NetworkTimeSystem.Sync` method to use half RTT to calculate the desired local time offset as opposed to the full RTT. (#3212)
0 commit comments