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com.unity.netcode.gameobjects/Tests/Runtime/NetworkLogTests.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -25,7 +25,7 @@ public IEnumerator UseNetworkLogWithNoNetworkManager()
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var authority = GetAuthorityNetworkManager();
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authority.OnServerStopped += OnServerStopped;
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authority.Shutdown();
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yield return WaitForConditionOrTimeOut(()=> m_ServerStopped);
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yield return WaitForConditionOrTimeOut(() => m_ServerStopped);
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AssertOnTimeout($"Timed out waiting for {nameof(NetworkManager)} to stop!");
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// Assure it is destroyed.
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UnityEngine.Object.Destroy(authority);

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