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Added changelog entry
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com.unity.netcode.gameobjects/CHANGELOG.md

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@@ -28,6 +28,7 @@ Additional documentation and release notes are available at [Multiplayer Documen
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### Fixed
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- Fixed memory leak in `NetworkAnimator` on clients where `RpcTarget` groups were not being properly disposed due to incorrect type casting of `ProxyRpcTargetGroup` to `RpcTargetGroup`.
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- Fixed issue when using a client-server topology where a `NetworkList` with owner write permissions was resetting sent time and dirty flags after having been spawned on owning clients that were not the spawn authority. (#3850)
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- Fixed an integer overflow that occurred when configuring a large disconnect timeout with Unity Transport. (#3810)
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com.unity.netcode.gameobjects/Runtime/Components/NetworkAnimator.cs

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@@ -933,7 +933,6 @@ public override void OnNetworkSpawn()
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{
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Send = new RpcSendParams()
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{
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// FIX: Use m_TargetGroup.Target to get the BaseRpcTarget
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Target = m_TargetGroup?.Target
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}
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};

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