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Fixing merge issue with change log.
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com.unity.netcode.gameobjects/CHANGELOG.md

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@@ -8,9 +8,12 @@ Additional documentation and release notes are available at [Multiplayer Documen
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## [Unreleased]
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### Added
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- Added `NetworkPrefabInstanceHandlerWithData<T>`, a variant of `INetworkPrefabInstanceHandler` that provides access to custom instantiation data directly within the `Instantiate()` method. (#3430)
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### Fixed
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@@ -44,7 +47,7 @@ Additional documentation and release notes are available at [Multiplayer Documen
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- Added `SinglePlayerTransport` that provides the ability to start as a host for a single player network session. (#3473)
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- When using UnityTransport >=2.4 and Unity >= 6000.1.0a1, SetConnectionData will accept a fully qualified hostname instead of an IP as a connect address on the client side. (#3441)
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- Added `NetworkPrefabInstanceHandlerWithData<T>`, a variant of `INetworkPrefabInstanceHandler` that provides access to custom instantiation data directly within the `Instantiate()` method. (#3430)
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### Fixed
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