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test
increasing disconnect timeout for 1st client during the ClientDisconnectMultipleClients to account for a slower than expected system.
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com.unity.netcode.gameobjects/Tests/Runtime/Transports/UnityTransportConnectionTests.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -215,7 +215,7 @@ public IEnumerator ClientDisconnectMultipleClients()
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VerboseLog($"Disconnecting Client-1");
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m_Clients[0].DisconnectLocalClient();
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yield return WaitForNetworkEvent(NetworkEvent.Disconnect, m_ServerEvents, 1);
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yield return WaitForNetworkEvent(NetworkEvent.Disconnect, m_ServerEvents, 5);
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// Disconnect all the other clients.
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for (int i = 1; i < k_NumClients; i++)

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