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Adding changelog entry. Removing white space.
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com.unity.netcode.gameobjects/CHANGELOG.md

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@@ -24,6 +24,7 @@ Additional documentation and release notes are available at [Multiplayer Documen
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### Fixed
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- Fixed `NetworkTransform` issue where a user could enable UseUnreliableDeltas while SwitchTransformSpaceWhenParented was also enabled (and vice versa). (#3875)
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- Fixed issue where `NetworkManager` was not cleaning itself up if an exception was thrown while starting. (#3864)
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- Prevented a `NullReferenceException` in `UnityTransport` when using a custom `INetworkStreamDriverConstructor` that doesn't use all the default pipelines and the multiplayer tools package is installed. (#3853)
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com.unity.netcode.gameobjects/Editor/NetworkTransformEditor.cs

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@@ -185,7 +185,7 @@ private void DisplayNetworkTransformProperties()
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EditorGUILayout.LabelField("Delivery", EditorStyles.boldLabel);
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EditorGUILayout.PropertyField(m_TickSyncChildren);
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// If both are set from a previous configuration, then SwitchTransformSpaceWhenParented takes
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// precedence.
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// precedence.
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if (networkTransform.UseUnreliableDeltas && networkTransform.SwitchTransformSpaceWhenParented)
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{
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networkTransform.UseUnreliableDeltas = false;

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