We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
1 parent 17416f7 commit 555f9f8Copy full SHA for 555f9f8
com.unity.netcode.gameobjects/Runtime/Components/NetworkTransform.cs
@@ -1852,7 +1852,6 @@ private bool ShouldSynchronizeHalfFloat(ulong targetClientId)
1852
if (!IsServerAuthoritative() && NetworkObject.OwnerClientId == targetClientId)
1853
{
1854
// In distributed authority mode we want to synchronize the half float if we are the owner.
1855
- // TODO do we have a cached NetworkManager here? Should we create one?
1856
return (!NetworkManager.DistributedAuthorityMode && NetworkObject.IsOwnedByServer) || (NetworkManager.DistributedAuthorityMode);
1857
}
1858
return true;
0 commit comments