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only send SynchronizeComplete to the rust
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com.unity.netcode.gameobjects/Runtime/SceneManagement/NetworkSceneManager.cs

Lines changed: 0 additions & 22 deletions
Original file line numberDiff line numberDiff line change
@@ -2406,27 +2406,6 @@ private void HandleClientSceneEvent(uint sceneEventId)
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sceneEventData.SceneEventType = SceneEventType.SynchronizeComplete;
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if (NetworkManager.DistributedAuthorityMode)
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{
2409-
if (NetworkManager.CMBServiceConnection)
2410-
{
2411-
foreach (var clientId in NetworkManager.ConnectedClientsIds)
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{
2413-
if (clientId == NetworkManager.LocalClientId)
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{
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continue;
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}
2417-
sceneEventData.TargetClientId = clientId;
2418-
sceneEventData.SenderClientId = NetworkManager.LocalClientId;
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var message = new SceneEventMessage
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{
2421-
EventData = sceneEventData,
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};
2423-
var target = NetworkManager.DAHost ? NetworkManager.CurrentSessionOwner : NetworkManager.ServerClientId;
2424-
var size = NetworkManager.ConnectionManager.SendMessage(ref message, k_DeliveryType, target);
2425-
NetworkManager.NetworkMetrics.TrackSceneEventSent(target, (uint)sceneEventData.SceneEventType, SceneNameFromHash(sceneEventData.SceneHash), size);
2426-
}
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}
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else
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{
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sceneEventData.TargetClientId = NetworkManager.CurrentSessionOwner;
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sceneEventData.SenderClientId = NetworkManager.LocalClientId;
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var message = new SceneEventMessage
@@ -2436,7 +2415,6 @@ private void HandleClientSceneEvent(uint sceneEventId)
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var target = NetworkManager.DAHost ? NetworkManager.CurrentSessionOwner : NetworkManager.ServerClientId;
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var size = NetworkManager.ConnectionManager.SendMessage(ref message, k_DeliveryType, target);
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NetworkManager.NetworkMetrics.TrackSceneEventSent(target, (uint)sceneEventData.SceneEventType, SceneNameFromHash(sceneEventData.SceneHash), size);
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}
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}
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else
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{

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