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Update CHANGELOG.md
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com.unity.netcode.gameobjects/CHANGELOG.md

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@@ -12,7 +12,8 @@ Additional documentation and release notes are available at [Multiplayer Documen
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### Fixed
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- Fixed: Issue where there was a potential for a small memory leak in the `ConnectionApprovedMessage`. (#3486)
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- Fixed issue where the initial client synchronization pre-serialization process was not excluding spawned `NetworkObject` instances that already had pending visibility for the client being synchronized. (#3488)
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- Fixed issue where there was a potential for a small memory leak in the `ConnectionApprovedMessage`. (#3486)
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### Changed
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