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com.unity.netcode.gameobjects/Runtime/Components/NetworkTransform.cs

Lines changed: 1 addition & 1 deletion
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@@ -2537,7 +2537,7 @@ protected internal void ApplyAuthoritativeState()
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adjustedRotAngles.z = SyncRotAngleZ ? adjustedRotAngles.z : currentRotation.z;
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adjustedRotation.eulerAngles = adjustedRotAngles;
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var adjustedScale = m_InternalCurrentScale;
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var currentScale = GetScale();
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adjustedScale.x = SyncScaleX ? adjustedScale.x : currentScale.x;

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