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Removed rust server setup since it was intended only for NGOv2.X
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.yamato/desktop-standalone-tests.yml

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@@ -70,31 +70,9 @@ desktop_standalone_test_{{ project.name }}_{{ platform.name }}_{{ backend }}_{{
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type: {% if platform.name == "mac" %} {{ platform.type }} {% else %} {{ platform.type }}::GPU {% endif %}
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image: {{ platform.image }}
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flavor: {{ platform.flavor }}
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# Set additional variables for running the echo server
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{% if platform.name != "win" %}
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variables:
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ECHO_SERVER_PORT: "7788"
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# Set this to ensure the DA codec tests will fail if they cannot connect to the echo-server
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# The default is to ignore the codec tests if the echo-server fails to connect
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ENSURE_CODEC_TESTS: "true"
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{% endif %}
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commands:
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- unity-downloader-cli -u {{ editor }} -c Editor {% if backend == "il2cpp" %} -c il2cpp {% endif %} --wait
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- UnifiedTestRunner --suite=playmode --player-load-path=build/players --artifacts-path=test-results --testproject={{ project.path }} --editor-location=.Editor --playergraphicsapi=Null --fail-on-assert --reruncount=1 --clean-library-on-rerun --timeout=1800
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# If ubuntu, run rust echo server
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{% if platform.name != "win" %}
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- git clone https://github.com/Unity-Technologies/mps-common-multiplayer-backend.git
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# Install rust
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- curl --proto '=https' --tlsv1.2 -sSf https://sh.rustup.rs | sh -s -- -y
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# Build the echo server
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- cd ./mps-common-multiplayer-backend/runtime && $HOME/.cargo/bin/cargo build --example ngo_echo_server
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# Run the echo server in the background - this will reuse the artifacts from the build
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- cd ./mps-common-multiplayer-backend/runtime && $HOME/.cargo/bin/cargo run --example ngo_echo_server -- --port $ECHO_SERVER_PORT &
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{% endif %}
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artifacts:
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logs:
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