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Adjusting changelog entry to replace LerpExtrapolateBlend with LerpAhead. Removing additional remarks tag.
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com.unity.netcode.gameobjects/CHANGELOG.md

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@@ -11,7 +11,7 @@ Additional documentation and release notes are available at [Multiplayer Documen
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### Added
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- Added `NetworkManager.OnPreShutdown` which is called before the NetworkManager cleans up and shuts down. (#3366)
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- Added `LerpExtrapolateBlend` interpolation type that provides users with something between standard lerp and smooth dampening. (#3355)
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- Added `LerpAhead` interpolation type that provides users with something between standard lerp and smooth dampening. (#3355)
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- Added property to enable or disable lerp smoothing for position, rotation, and scale interpolators. (#3355)
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- Added `NetworkTransform.InterpolationBufferTickOffset` static property to provide users with a way to increase or decrease the time marker where interpolators will pull state update from the queue. (#3355)
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- Added interpolator types as an inspector view selection for position, rotation, and scale. (#3337)

com.unity.netcode.gameobjects/Runtime/Components/Interpolator/BufferedLinearInterpolator.cs

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@@ -539,9 +539,6 @@ private void TryConsumeFromBuffer(double renderTime)
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/// <param name="deltaTime">time since last call</param>
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/// <param name="renderTime">our current time</param>
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/// <param name="serverTime">current server time</param>
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/// <remarks>
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/// We no longer use serverTime.
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/// </remarks>
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/// <returns>The newly interpolated value of type 'T'</returns>
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public T Update(float deltaTime, double renderTime, double serverTime)
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{

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