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Merge develop into doc-codeowners
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.yamato/_run-all.yml

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@@ -109,11 +109,9 @@ run_all_webgl_builds:
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dependencies:
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{% for project in projects.default -%}
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{% for platform in test_platforms.desktop -%}
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{% if platform.name != "mac" -%} # There is an error about "Light baking could not be started because no valid OpenCL device could be found". Tracked in MTT-11726
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{% for editor in validation_editors.all -%}
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- .yamato/webgl-build.yml#webgl_build_{{ project.name }}_{{ platform.name }}_{{ editor }}
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{% endfor -%}
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{% endif -%}
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{% endfor -%}
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{% endfor -%}
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@@ -124,11 +122,9 @@ run_all_webgl_builds_trunk:
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dependencies:
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{% for project in projects.default -%}
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{% for platform in test_platforms.desktop -%}
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{% if platform.name != "mac" -%} # There is an error about "Light baking could not be started because no valid OpenCL device could be found". Tracked in MTT-11726
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{% for editor in validation_editors.default -%}
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- .yamato/webgl-build.yml#webgl_build_{{ project.name }}_{{ platform.name }}_{{ editor }}
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{% endfor -%}
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{% endif -%}
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{% endfor -%}
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{% endfor -%}
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@@ -138,9 +134,7 @@ run_all_webgl_builds_2021:
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dependencies:
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{% for project in projects.default -%}
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{% for platform in test_platforms.desktop -%}
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{% if platform.name != "mac" -%} # There is an error about "Light baking could not be started because no valid OpenCL device could be found". Tracked in MTT-11726
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- .yamato/webgl-build.yml#webgl_build_{{ project.name }}_{{ platform.name }}_2021.3
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{% endif -%}
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{% endfor -%}
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{% endfor -%}
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.yamato/project.metafile

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@@ -37,7 +37,7 @@ test_platforms:
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default:
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- name: ubuntu
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type: Unity::VM
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image: package-ci/ubuntu-22.04:v4.71.0
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image: package-ci/ubuntu-22.04:v4
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flavor: b1.large
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standalone: StandaloneLinux64
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desktop:

.yamato/webgl-build.yml

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@@ -25,14 +25,13 @@
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{% for project in projects.default -%}
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{% for platform in test_platforms.desktop -%}
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{% if platform.name != "mac" -%} # There is an error about "Light baking could not be started because no valid OpenCL device could be found". Tracked in MTT-11726
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{% for editor in validation_editors.all -%}
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webgl_build_{{ project.name }}_{{ platform.name }}_{{ editor }}:
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name: WebGl Build - {{ project.name }} [{{ platform.name }}, {{ editor }}, il2cpp]
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agent:
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type: {{ platform.type }}
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image: {{ platform.image }}
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flavor: {{ platform.flavor }}
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flavor: b1.xlarge # We use b1.xlarge for WebGL builds since it requires more resources (otherwise it timeouts) especially on Ubuntu platform
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{% if platform.model %}
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model: {{ platform.model }} # This is set only in platforms where we want non-default model to use (more information in project.metafile)
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{% endif %}
@@ -52,6 +51,5 @@ webgl_build_{{ project.name }}_{{ platform.name }}_{{ editor }}:
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- "artifacts/**/*"
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- "build/players/**/*"
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{% endfor -%}
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{% endif -%}
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{% endfor -%}
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{% endfor -%}

testproject/Assets/Samples/EnableDisableNetworkObject/EnableDisableSceneNetworkObject.meta

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testproject/Assets/Samples/EnableDisableNetworkObject/EnableDisableSceneNetworkObject.unity

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@@ -38,7 +38,6 @@ RenderSettings:
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m_ReflectionIntensity: 1
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m_CustomReflection: {fileID: 0}
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m_Sun: {fileID: 0}
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m_IndirectSpecularColor: {r: 0.44657898, g: 0.4964133, b: 0.5748178, a: 1}
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m_UseRadianceAmbientProbe: 0
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--- !u!157 &3
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LightmapSettings:
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m_ExportTrainingData: 0
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m_TrainingDataDestination: TrainingData
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m_LightProbeSampleCountMultiplier: 4
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m_LightingDataAsset: {fileID: 0}
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m_LightingDataAsset: {fileID: 112000000, guid: 2b418fd84f1bc394bb55e9d87e533782,
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type: 2}
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m_LightingSettings: {fileID: 0}
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--- !u!196 &4
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NavMeshSettings:
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m_OverrideSorting: 0
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m_OverridePixelPerfect: 0
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m_SortingBucketNormalizedSize: 0
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m_VertexColorAlwaysGammaSpace: 0
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m_AdditionalShaderChannelsFlag: 0
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m_SortingLayerID: 0
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m_SortingOrder: 0

testproject/Assets/Samples/EnableDisableNetworkObject/EnableDisableSceneNetworkObject/LightingData.asset.meta

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Some generated files are not rendered by default. Learn more about customizing how changed files appear on GitHub.

testproject/Assets/Samples/EnableDisableNetworkObject/EnableDisableSceneNetworkObject/ReflectionProbe-0.exr.meta

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testproject/Assets/Samples/Physics/PhysicsSample.meta

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