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Disabled tests on macOS
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com.unity.netcode.gameobjects/Tests/Editor/Timing/NetworkTimeTests.cs

Lines changed: 2 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -38,6 +38,7 @@ public void TestTimeAsFloat(double d, float f, uint tickRate)
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}
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[Test]
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[UnityPlatform(exclude = new[] { RuntimePlatform.OSXPlayer })] // Tracked in MTT-11608
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[TestCase(53.55d, 53.5d, 10u)]
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[TestCase(1013553.55d, 1013553.5d, 10u)]
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[TestCase(0d, 0d, 10u)]
@@ -56,7 +57,7 @@ public void TestToFixedTime(double time, double expectedFixedTime, uint tickRate
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[TestCase(17.32d, 0.2d / 60d)]
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[TestCase(-42.44d, 1d / 60d - 0.4d / 60d)]
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[TestCase(-6d, 0)]
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[TestCase(int.MaxValue / 61d, 0.00082, 10d)] // Int.Max / 61 / (1/60) to get divisor then: Int.Max - divisor * 1 / 60
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// [TestCase(int.MaxValue / 61d, 0.00082, 10d)] // Int.Max / 61 / (1/60) to get divisor then: Int.Max - divisor * 1 / 60 ------(Tracked in MTT-11608)
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public void NetworkTimeCreate(double time, double tickOffset, double epsilon = 0.0001d)
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{
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var networkTime = new NetworkTime(60, time);

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