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CHANGELOG.md
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com.unity.netcode.gameobjects/CHANGELOG.md

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@@ -12,6 +12,7 @@ Additional documentation and release notes are available at [Multiplayer Documen
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### Fixed
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- Fixed `OnClientConnectedCallback` passing incorrect `clientId` when scene management is disabled. (#3312)
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- Fixed DestroyObject flow on non-authority game clients. (#3291)
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- Fixed exception being thrown when a `GameObject` with an associated `NetworkTransform` is disabled. (#3243)
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- Fixed issue where the scene migration synchronization table was not cleaned up if the `GameObject` of a `NetworkObject` is destroyed before it should have been. (#3230)

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