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Add base call to overrides
1 parent ab880f8 commit aa487f1

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com.unity.netcode.gameobjects/Runtime/Components/NetworkAnimator.cs

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@@ -917,6 +917,7 @@ internal override void InternalOnNetworkPreSpawn(ref NetworkManager networkManag
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// Save internal state references
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LocalNetworkManager = networkManager;
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DistributedAuthorityMode = LocalNetworkManager.DistributedAuthorityMode;
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base.InternalOnNetworkPreSpawn(ref networkManager);
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}
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/// <inheritdoc/>
@@ -939,12 +940,14 @@ public override void OnNetworkSpawn()
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// Create a handler for state changes
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m_NetworkAnimatorStateChangeHandler = new NetworkAnimatorStateChangeHandler(this);
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base.OnNetworkSpawn();
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}
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/// <inheritdoc/>
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public override void OnNetworkDespawn()
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{
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SpawnCleanup();
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base.OnNetworkDespawn();
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}
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/// <summary>
@@ -1065,6 +1068,7 @@ protected override void OnSynchronize<T>(ref BufferSerializer<T> serializer)
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UpdateAnimationState(animationState);
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}
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}
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base.OnSynchronize(ref serializer);
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}
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/// <summary>

com.unity.netcode.gameobjects/Runtime/Components/NetworkRigidBodyBase.cs

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@@ -998,6 +998,7 @@ internal void UpdateOwnershipAuthority()
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internal override void InternalOnNetworkPreSpawn(ref NetworkManager networkManager)
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{
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m_LocalNetworkManager = networkManager;
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base.InternalOnNetworkPreSpawn(ref networkManager);
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}
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/// <inheritdoc />
@@ -1006,6 +1007,7 @@ public override void OnNetworkSpawn()
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m_TickFrequency = 1.0f / m_LocalNetworkManager.NetworkConfig.TickRate;
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m_TickRate = m_LocalNetworkManager.NetworkConfig.TickRate;
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UpdateOwnershipAuthority();
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base.OnNetworkSpawn();
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}
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/// <inheritdoc />
@@ -1026,6 +1028,7 @@ public override void OnNetworkDespawn()
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SetIsKinematic(true);
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}
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SetInterpolation(m_OriginalInterpolation);
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base.OnNetworkDespawn();
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}
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// TODO: Possibly provide a NetworkJoint that allows for more options than fixed.

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